Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiLayoutControl.cs
T

39 lines
1.6 KiB
C#

using Microsoft.Xna.Framework;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public abstract class GuiLayoutControl : GuiControl
{
protected GuiLayoutControl()
: this(null)
{
}
protected GuiLayoutControl(TextureRegion2D backgroundRegion)
: base(backgroundRegion)
{
Origin = Vector2.Zero;
}
protected override Size2 CalculateDesiredSize(IGuiContext context, Size2 availableSize)
{
return availableSize;
}
public abstract void Layout(IGuiContext context, RectangleF rectangle);
protected static void PlaceControl(IGuiContext context, GuiControl control, float x, float y, float width, float height)
{
var rectangle = new Rectangle((int)x, (int)y, (int)width, (int)height);
var minimumSize = control.GetDesiredSize(context, new Size2(width, height));
var destinationRectangle = GuiAlignmentHelper.GetDestinationRectangle(control.HorizontalAlignment, control.VerticalAlignment, minimumSize, rectangle);
control.Position = new Vector2(destinationRectangle.X + control.Margin.Left, destinationRectangle.Y + control.Margin.Top);
control.Size = new Size2(destinationRectangle.Width - control.Margin.Left - control.Margin.Right, destinationRectangle.Height - control.Margin.Top - control.Margin.Bottom);
var layoutControl = control as GuiLayoutControl;
layoutControl?.Layout(context, new RectangleF(x, y, width, height));
}
}
}