mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Gui.Controls
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{
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public class CheckBox : ContentControl
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{
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public CheckBox()
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{
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}
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public event EventHandler CheckStateChanged;
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private bool _isChecked;
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public bool IsChecked
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{
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get { return _isChecked; }
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set
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{
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if (_isChecked != value)
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{
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_isChecked = value;
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CheckedStyle?.ApplyIf(this, _isChecked);
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CheckStateChanged?.Invoke(this, EventArgs.Empty);
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OnPropertyChanged(nameof(IsChecked));
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}
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}
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}
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private ControlStyle _checkedStyle;
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public ControlStyle CheckedStyle
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{
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get { return _checkedStyle; }
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set
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{
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if (_checkedStyle != value)
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{
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_checkedStyle = value;
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CheckedStyle?.ApplyIf(this, _isChecked);
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}
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}
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}
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public override bool OnPointerUp(IGuiContext context, PointerEventArgs args)
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{
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if (IsFocused && BoundingRectangle.Contains(args.Position))
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IsChecked = !IsChecked;
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return base.OnPointerUp(context, args);
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}
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private Rectangle GetCheckRectangle()
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{
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var boundingRectangle = BoundingRectangle;
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if (BackgroundRegion != null)
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return new Rectangle(boundingRectangle.X, boundingRectangle.Y, BackgroundRegion.Width, BackgroundRegion.Height);
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return new Rectangle(boundingRectangle.X, boundingRectangle.Y, boundingRectangle.Height, boundingRectangle.Height);
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}
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protected override void DrawBackground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
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{
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if (BackgroundRegion != null)
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renderer.DrawRegion(BackgroundRegion, GetCheckRectangle(), Color);
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else
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{
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renderer.DrawRectangle(GetCheckRectangle(), BorderColor, BorderThickness);
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if (IsChecked)
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{
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var innerCheckRectangle = GetCheckRectangle();
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innerCheckRectangle.Inflate(-4, -4);
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renderer.FillRectangle(innerCheckRectangle, TextColor);
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}
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}
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}
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//protected override void DrawForeground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds, TextInfo textInfo)
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//{
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// var checkRectangle = GetCheckRectangle();
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// textInfo.Position = BoundingRectangle.Location.ToVector2() +
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// new Vector2(checkRectangle.Width + 5, checkRectangle.Height * 0.5f - textInfo.Font.LineHeight * 0.5f);
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// base.DrawForeground(context, renderer, deltaSeconds, textInfo);
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//}
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}
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}
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