mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
using System;
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using Microsoft.Xna.Framework.Content;
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using MonoGame.Extended.BitmapFonts;
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using MonoGame.Extended.Serialization;
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using Newtonsoft.Json;
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namespace MonoGame.Extended.Gui.Serialization
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{
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public sealed class GuiJsonSerializer : JsonSerializer
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{
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public GuiJsonSerializer(ContentManager contentManager, params Type[] customControlTypes)
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{
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var textureRegionService = new GuiTextureRegionService();
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Converters.Add(new Vector2JsonConverter());
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Converters.Add(new SizeJsonConverter());
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Converters.Add(new Size2JsonConverter());
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Converters.Add(new ColorJsonConverter());
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Converters.Add(new ThicknessJsonConverter());
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Converters.Add(new ContentManagerJsonConverter<BitmapFont>(contentManager, font => font.Name));
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Converters.Add(new ControlStyleJsonConverter(customControlTypes));
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Converters.Add(new GuiTextureAtlasJsonConverter(contentManager, textureRegionService));
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Converters.Add(new GuiNinePatchRegion2DJsonConverter(textureRegionService));
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Converters.Add(new TextureRegion2DJsonConverter(textureRegionService));
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Converters.Add(new AlignmentConverter());
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ContractResolver = new ShortNameJsonContractResolver();
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Formatting = Formatting.Indented;
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}
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}
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} |