Files
MonoGame.Extended/build/Program.cs
T
2023-11-16 00:45:19 -05:00

57 lines
1.2 KiB
C#

using System.Threading.Tasks;
using Cake.Core;
using Cake.Core.Diagnostics;
using Cake.Frosting;
public static class Program
{
public static int Main(string[] args)
{
return new CakeHost()
.UseContext<BuildContext>()
.Run(args);
}
}
public class BuildContext : FrostingContext
{
public bool Delay { get; set; }
public BuildContext(ICakeContext context)
: base(context)
{
Delay = context.Arguments.HasArgument("delay");
}
}
[TaskName("Hello")]
public sealed class HelloTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.Log.Information("Hello");
}
}
[TaskName("World")]
[IsDependentOn(typeof(HelloTask))]
public sealed class WorldTask : AsyncFrostingTask<BuildContext>
{
// Tasks can be asynchronous
public override async Task RunAsync(BuildContext context)
{
if (context.Delay)
{
context.Log.Information("Waiting...");
await Task.Delay(1500);
}
context.Log.Information("World");
}
}
[TaskName("Default")]
[IsDependentOn(typeof(WorldTask))]
public class DefaultTask : FrostingTask
{
}