mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using NUnit.Framework;
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namespace MonoGame.Extended.Tests
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{
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[TestFixture]
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public class Vector2ExtensionsTests
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{
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[Test]
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public void Vector2_Rotate_90_Degrees_Test()
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{
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var vector2 = new Vector2(0, -10);
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var expected = new Vector2(10, 0);
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var result = vector2.Rotate(MathHelper.ToRadians(90));
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Assert.IsTrue(Equals(expected, result));
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}
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[Test]
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public void Vector2_Rotate_360_Degrees_Test()
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{
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var vector2 = new Vector2(0, 10);
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var expected = new Vector2(0, 10);
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var result = vector2.Rotate(MathHelper.ToRadians(360));
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Assert.IsTrue(Equals(expected, result));
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}
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[Test]
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public void Vector2_Rotate_45_Degrees_Test()
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{
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var vector2 = new Vector2(0, -10);
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var expected = new Vector2(7.071068f, -7.071068f);
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var result = vector2.Rotate(MathHelper.ToRadians(45));
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Assert.IsTrue(Equals(expected, result));
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}
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private static bool Equals(Vector2 a, Vector2 b, float tolerence = 0.00001f)
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{
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return Math.Abs(a.X - b.X) <= tolerence && Math.Abs(a.Y - b.Y) <= tolerence;
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}
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}
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} |