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* Move files to `Math` folder * Allow `.DotSettings` (not `.DotSettings.user`) * Allow the `Math` folder to ignore namespaces
289 lines
11 KiB
C#
289 lines
11 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended
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{
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/// <summary>
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/// A three dimensional size defined by two real numbers, a width a height and a depth.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A size is a subspace of three-dimensional space, the area of which is described in terms of a three-dimensional
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/// coordinate system, given by a reference point and three coordinate axes.
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/// </para>
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/// </remarks>
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/// <seealso cref="IEquatable{T}" />
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/// <seealso cref="IEquatableByRef{Size3}" />
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public struct Size3 : IEquatable<Size3>, IEquatableByRef<Size3>
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{
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/// <summary>
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/// Returns a <see cref="Size3" /> with <see cref="Width" /> <see cref="Height" /> and <see cref="Depth" /> equal to <c>0.0f</c>.
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/// </summary>
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public static readonly Size3 Empty = new Size3();
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/// <summary>
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/// The horizontal component of this <see cref="Size3" />.
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/// </summary>
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public float Width;
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/// <summary>
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/// The vertical component of this <see cref="Size3" />.
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/// </summary>
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public float Height;
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/// <summary>
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/// The vertical component of this <see cref="Size3" />.
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/// </summary>
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public float Depth;
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/// <summary>
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/// Gets a value that indicates whether this <see cref="Size3" /> is empty.
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/// </summary>
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// ReSharper disable CompareOfFloatsByEqualityOperator
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public bool IsEmpty => (Width == 0) && (Height == 0) && (Depth == 0);
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// ReSharper restore CompareOfFloatsByEqualityOperator
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/// <summary>
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/// Initializes a new instance of the <see cref="Size3" /> structure from the specified dimensions.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="depth">The depth.</param>
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public Size3(float width, float height, float depth)
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{
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Width = width;
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Height = height;
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Depth = depth;
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}
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/// <summary>
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/// Compares two <see cref="Size3" /> structures. The result specifies
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/// whether the values of the <see cref="Width" /> <see cref="Height" /> and <see cref="Depth" />
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/// fields of the two <see cref="Point3" /> structures are equal.
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/// </summary>
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/// <param name="first">The first size.</param>
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/// <param name="second">The second size.</param>
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/// <returns>
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/// <c>true</c> if the <see cref="Width" /> <see cref="Height" /> and <see cref="Depth" />
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/// fields of the two <see cref="Point3" /> structures are equal; otherwise, <c>false</c>.
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/// </returns>
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public static bool operator ==(Size3 first, Size3 second)
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{
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return first.Equals(ref second);
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}
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/// <summary>
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/// Indicates whether this <see cref="Size3" /> is equal to another <see cref="Size3" />.
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/// </summary>
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/// <param name="size">The size.</param>
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/// <returns>
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/// <c>true</c> if this <see cref="Point3" /> is equal to the <paramref name="size" /> parameter; otherwise,
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/// <c>false</c>.
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/// </returns>
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public bool Equals(Size3 size)
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{
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return Equals(ref size);
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}
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/// <summary>
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/// Indicates whether this <see cref="Size3" /> is equal to another <see cref="Size3" />.
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/// </summary>
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/// <param name="size">The size.</param>
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/// <returns>
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/// <c>true</c> if this <see cref="Point3" /> is equal to the <paramref name="size" />; otherwise,
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/// <c>false</c>.
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/// </returns>
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public bool Equals(ref Size3 size)
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{
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// ReSharper disable CompareOfFloatsByEqualityOperator
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return (Width == size.Width) && (Height == size.Height) && (Depth == size.Depth);
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// ReSharper restore CompareOfFloatsByEqualityOperator
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}
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/// <summary>
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/// Returns a value indicating whether this <see cref="Size3" /> is equal to a specified object.
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/// </summary>
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/// <param name="obj">The object to make the comparison with.</param>
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/// <returns>
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/// <c>true</c> if this <see cref="Size3" /> is equal to <paramref name="obj" />; otherwise, <c>false</c>.
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/// </returns>
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public override bool Equals(object obj)
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{
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if (obj is Size3)
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return Equals((Size3) obj);
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return false;
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}
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/// <summary>
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/// Compares two <see cref="Size3" /> structures. The result specifies
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/// whether the values of the <see cref="Width" /> <see cref="Height" /> or <see cref="Depth" />
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/// fields of the two <see cref="Size3" /> structures are unequal.
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/// </summary>
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/// <param name="first">The first size.</param>
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/// <param name="second">The second size.</param>
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/// <returns>
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/// <c>true</c> if the <see cref="Width" /> <see cref="Height" /> or <see cref="Depth" />
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/// fields of the two <see cref="Size3" /> structures are unequal; otherwise, <c>false</c>.
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/// </returns>
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public static bool operator !=(Size3 first, Size3 second)
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{
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return !(first == second);
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}
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/// <summary>
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/// Calculates the <see cref="Size3" /> representing the vector addition of two <see cref="Size3" /> structures as if
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/// they were <see cref="Vector3" /> structures.
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/// </summary>
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/// <param name="first">The first size.</param>
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/// <param name="second">The second size.</param>
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/// <returns>
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/// The <see cref="Size3" /> representing the vector addition of two <see cref="Size3" /> structures as if they
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/// were <see cref="Vector3" /> structures.
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/// </returns>
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public static Size3 operator +(Size3 first, Size3 second)
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{
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return Add(first, second);
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}
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/// <summary>
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/// Calculates the <see cref="Size3" /> representing the vector addition of two <see cref="Size3" /> structures.
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/// </summary>
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/// <param name="first">The first size.</param>
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/// <param name="second">The second size.</param>
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/// <returns>
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/// The <see cref="Size3" /> representing the vector addition of two <see cref="Size3" /> structures.
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/// </returns>
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public static Size3 Add(Size3 first, Size3 second)
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{
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Size3 size;
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size.Width = first.Width + second.Width;
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size.Height = first.Height + second.Height;
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size.Depth = first.Depth + second.Depth;
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return size;
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}
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/// <summary>
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/// Calculates the <see cref="Size3" /> representing the vector subtraction of two <see cref="Size3" /> structures.
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/// </summary>
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/// <param name="first">The first size.</param>
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/// <param name="second">The second size.</param>
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/// <returns>
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/// The <see cref="Size3" /> representing the vector subtraction of two <see cref="Size3" /> structures.
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/// </returns>
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public static Size3 operator -(Size3 first, Size3 second)
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{
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return Subtract(first, second);
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}
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public static Size3 operator /(Size3 size, float value)
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{
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return new Size3(size.Width / value, size.Height / value, size.Depth / value);
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}
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public static Size3 operator *(Size3 size, float value)
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{
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return new Size3(size.Width * value, size.Height * value, size.Depth * value);
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}
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/// <summary>
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/// Calculates the <see cref="Size3" /> representing the vector subtraction of two <see cref="Size3" /> structures.
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/// </summary>
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/// <param name="first">The first size.</param>
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/// <param name="second">The second size.</param>
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/// <returns>
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/// The <see cref="Size3" /> representing the vector subtraction of two <see cref="Size3" /> structures.
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/// </returns>
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public static Size3 Subtract(Size3 first, Size3 second)
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{
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Size3 size;
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size.Width = first.Width - second.Width;
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size.Height = first.Height - second.Height;
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size.Depth = first.Depth - second.Depth;
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return size;
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}
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/// <summary>
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/// Returns a hash code of this <see cref="Size3" /> suitable for use in hashing algorithms and data
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/// structures like a hash table.
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/// </summary>
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/// <returns>
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/// A hash code of this <see cref="Point3" />.
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/// </returns>
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public override int GetHashCode()
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{
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unchecked
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{
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unchecked
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{
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int hash = 17;
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hash = hash * 23 + Width.GetHashCode();
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hash = hash * 23 + Height.GetHashCode();
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hash = hash * 23 + Depth.GetHashCode();
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return hash;
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}
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}
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}
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/// <summary>
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/// Performs an implicit conversion from a <see cref="Point3" /> to a <see cref="Size3" />.
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/// </summary>
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/// <param name="point">The point.</param>
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/// <returns>
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/// The resulting <see cref="Size3" />.
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/// </returns>
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public static implicit operator Size3(Point3 point)
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{
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return new Size3(point.X, point.Y, point.Z);
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}
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/// <summary>
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/// Performs an implicit conversion from a <see cref="Point3" /> to a <see cref="Size3" />.
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/// </summary>
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/// <param name="size">The size.</param>
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/// <returns>
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/// The resulting <see cref="Point3" />.
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/// </returns>
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public static implicit operator Point3(Size3 size)
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{
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return new Point3(size.Width, size.Height, size.Depth);
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}
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/// <summary>
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/// Performs an implicit conversion from a <see cref="Size3" /> to a <see cref="Vector3" />.
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/// </summary>
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/// <param name="size">The size.</param>
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/// <returns>
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/// The resulting <see cref="Vector3" />.
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/// </returns>
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public static implicit operator Vector3(Size3 size)
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{
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return new Vector3(size.Width, size.Height, size.Depth);
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}
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/// <summary>
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/// Performs an implicit conversion from a <see cref="Vector3" /> to a <see cref="Size3" />.
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/// </summary>
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/// <param name="vector">The vector.</param>
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/// <returns>
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/// The resulting <see cref="Size3" />.
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/// </returns>
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public static implicit operator Size3(Vector3 vector)
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{
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return new Size3(vector.X, vector.Y, vector.Z);
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}
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/// <summary>
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/// Returns a <see cref="string" /> that represents this <see cref="Size3" />.
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/// </summary>
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/// <returns>
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/// A <see cref="string" /> that represents this <see cref="Size3" />.
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/// </returns>
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public override string ToString()
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{
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return $"Width: {Width}, Height: {Height}, Depth: {Depth}";
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}
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internal string DebugDisplayString => ToString();
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}
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} |