mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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35 lines
1.5 KiB
XML
35 lines
1.5 KiB
XML
<?xml version="1.0"?>
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<package >
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<metadata>
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<id>MonoGame.Extended</id>
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<version>0.2.0.0</version>
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<title>MonoGame.Extended</title>
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<authors>Dylan Wilson</authors>
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<owners>Craftwork Games</owners>
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<licenseUrl>https://github.com/craftworkgames/MonoGame.Extended/blob/master/LICENSE</licenseUrl>
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<projectUrl>https://github.com/craftworkgames/MonoGame.Extended</projectUrl>
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<iconUrl>https://raw.githubusercontent.com/craftworkgames/MonoGame.Extended/master/Logos/logo-nuget-128.png</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>
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Makes MonoGame more awesome.
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Tile based maps, Bitmap Fonts, Sprites and SpriteBatch extensions,
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Input Listeners, Texture Atlases, 2D Camera, Viewport Adapters.
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</description>
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<releaseNotes></releaseNotes>
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<copyright>Copyright 2015 - Craftwork Games</copyright>
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<tags>monogame pipeline bmfont tiled texture atlas input event sprite</tags>
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<references>
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<group>
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<reference file="MonoGame.Extended.dll" />
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</group>
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</references>
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</metadata>
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<files>
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<file src="MonoGame.Extended\bin\Release\MonoGame.Extended.dll" target="lib" />
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<file src="MonoGame.Extended.Content.Pipeline\bin\Release\MonoGame.Extended.Content.Pipeline.dll" target="lib" />
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<file src="MonoGame.Extended.Content.Pipeline\bin\Release\Ionic.Zip.dll" target="lib" />
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<file src="MonoGame.Extended.Content.Pipeline\bin\Release\Newtonsoft.Json.dll" target="lib" />
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<file src="readme.txt" target="" />
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</files>
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</package>
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