Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/Modifiers/Interpolators/ScaleInterpolator.cs
T
Dylan WilsonandGitHub 799b1edb06 Particles data driven (#388)
* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
2017-05-09 23:48:29 +10:00

22 lines
541 B
C#

using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public class ScaleInterpolator : IInterpolator
{
private Vector2 _delta;
public Vector2 StartValue { get; set; }
public Vector2 EndValue
{
get { return _delta + StartValue; }
set { _delta = value - StartValue; }
}
public unsafe void Update(float amount, Particle* particle)
{
particle->Scale = _delta*amount + StartValue;
}
}
}