Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Serialization/TiledMapTileLayerDataContent.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

33 lines
889 B
C#

using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapTileLayerDataContent
{
public TiledMapTileLayerDataContent()
{
Tiles = new List<TiledMapTileContent>();
}
[XmlAttribute(AttributeName = "encoding")]
public string Encoding { get; set; }
[XmlAttribute(AttributeName = "compression")]
public string Compression { get; set; }
[XmlElement(ElementName = "tile")]
public List<TiledMapTileContent> Tiles { get; set; }
[XmlElement(ElementName = "chunk")]
public List<TiledMapTileLayerDataChunkContent> Chunks { get; set; }
[XmlText]
public string Value { get; set; }
public override string ToString()
{
return $"{Encoding} {Compression}";
}
}
}