mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
e962cec448
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
33 lines
889 B
C#
33 lines
889 B
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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public class TiledMapTileLayerDataContent
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{
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public TiledMapTileLayerDataContent()
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{
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Tiles = new List<TiledMapTileContent>();
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}
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[XmlAttribute(AttributeName = "encoding")]
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public string Encoding { get; set; }
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[XmlAttribute(AttributeName = "compression")]
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public string Compression { get; set; }
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[XmlElement(ElementName = "tile")]
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public List<TiledMapTileContent> Tiles { get; set; }
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[XmlElement(ElementName = "chunk")]
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public List<TiledMapTileLayerDataChunkContent> Chunks { get; set; }
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[XmlText]
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public string Value { get; set; }
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public override string ToString()
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{
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return $"{Encoding} {Compression}";
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}
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}
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} |