mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended.TextureAtlases;
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namespace MonoGame.Extended.Tiled
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{
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public interface ITileset
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{
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int ActualWidth { get; }
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int Columns { get; }
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int ActualHeight { get; }
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int Rows { get; }
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int TileWidth { get; }
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int TileHeight { get; }
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Texture2D Texture { get; }
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TextureRegion2D GetRegion(int column, int row);
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}
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public class TiledMapTileset : ITileset
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{
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public TiledMapTileset(Texture2D texture, int tileWidth, int tileHeight, int tileCount, int spacing, int margin, int columns)
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{
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Texture = texture;
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TileWidth = tileWidth;
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TileHeight = tileHeight;
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TileCount = tileCount;
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Spacing = spacing;
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Margin = margin;
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Columns = columns;
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Properties = new TiledMapProperties();
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Tiles = new List<TiledMapTilesetTile>();
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}
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public string Name => Texture.Name;
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public Texture2D Texture { get; }
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public TextureRegion2D GetRegion(int column, int row)
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{
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var x = Margin + column * (TileWidth + Spacing);
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var y = Margin + row * (TileHeight + Spacing);
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return new TextureRegion2D(Texture, x, y, TileWidth, TileHeight);
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}
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public int TileWidth { get; }
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public int TileHeight { get; }
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public int Spacing { get; }
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public int Margin { get; }
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public int TileCount { get; }
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public int Columns { get; }
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public List<TiledMapTilesetTile> Tiles { get; }
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public TiledMapProperties Properties { get; }
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public int Rows => (int)Math.Ceiling((double) TileCount / Columns);
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public int ActualWidth => TileWidth * Columns;
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public int ActualHeight => TileHeight * Rows;
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public Rectangle GetTileRegion(int localTileIdentifier)
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{
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return TiledMapHelper.GetTileSourceRectangle(localTileIdentifier, TileWidth, TileHeight, Columns, Margin, Spacing);
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}
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}
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} |