mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
* Change from storing layers by index to Dictionary key Models are now stored with the `TiledMapLayer` they are part of. * Allow render calls via TiledMapLayer * Add TiledMapGroupLayer and model build recursion for groups * Add rendering support for TiledMapGroupLayer * Update TiledMapReader to read TiledMapGroupLayers * Update Features Demo to Include a Map with a Layer Group * Update TiledMapWriter and TiledMapProcessor to Support Groups * Update TiledMap to Report Layers Correctly
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Linq;
|
|
|
|
namespace MonoGame.Extended.Tiled.Renderers
|
|
{
|
|
public class TiledMapModel : IDisposable
|
|
{
|
|
private readonly TiledMap _map;
|
|
private readonly Dictionary<TiledMapTileset, List<TiledMapTilesetAnimatedTile>> _animatedTilesByTileset;
|
|
|
|
public TiledMapModel(TiledMap map, Dictionary<TiledMapLayer, TiledMapLayerModel[]> layersOfLayerModels)
|
|
{
|
|
_map = map;
|
|
LayersOfLayerModels = layersOfLayerModels;
|
|
_animatedTilesByTileset = _map.Tilesets
|
|
.ToDictionary(i => i, i => i.Tiles.OfType<TiledMapTilesetAnimatedTile>()
|
|
.ToList());
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
foreach (var layerModel in LayersOfLayerModels)
|
|
foreach (var model in layerModel.Value)
|
|
model.Dispose();
|
|
}
|
|
|
|
public ReadOnlyCollection<TiledMapTileset> Tilesets => _map.Tilesets;
|
|
public ReadOnlyCollection<TiledMapLayer> Layers => _map.Layers;
|
|
|
|
// each layer has many models
|
|
public Dictionary<TiledMapLayer, TiledMapLayerModel[]> LayersOfLayerModels { get; }
|
|
|
|
public IEnumerable<TiledMapTilesetAnimatedTile> GetAnimatedTiles(int tilesetIndex)
|
|
{
|
|
var tileset = _map.Tilesets[tilesetIndex];
|
|
return _animatedTilesByTileset[tileset];
|
|
}
|
|
}
|
|
} |