Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Element.cs
T
Dylan WilsonandGitHub e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

126 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using Microsoft.Xna.Framework;
using MonoGame.Extended.TextureAtlases;
using Newtonsoft.Json;
namespace MonoGame.Extended.Gui
{
public class Binding
{
public Binding(object viewModel, string viewModelProperty, string viewProperty)
{
ViewModel = viewModel;
ViewModelProperty = viewModelProperty;
ViewProperty = viewProperty;
}
public object ViewModel { get; }
public string ViewModelProperty { get; }
public string ViewProperty { get; }
}
public abstract class Element
{
public string Name { get; set; }
public Point Position { get; set; }
public Point Origin { get; set; }
public Color BackgroundColor { get; set; }
public Color BorderColor { get; set; } = Color.White;
public int BorderThickness { get; set; } = 0;
private TextureRegion2D _backgroundRegion;
public TextureRegion2D BackgroundRegion
{
get => _backgroundRegion;
set
{
_backgroundRegion = value;
if (_backgroundRegion != null && BackgroundColor == Color.Transparent)
BackgroundColor = Color.White;
}
}
public List<Binding> Bindings { get; } = new List<Binding>();
protected void OnPropertyChanged(string propertyName)
{
foreach (var binding in Bindings)
{
if (binding.ViewProperty == propertyName)
{
var value = GetType()
.GetTypeInfo()
.GetDeclaredProperty(binding.ViewProperty)
.GetValue(this);
binding.ViewModel
.GetType()
.GetTypeInfo()
.GetDeclaredProperty(binding.ViewModelProperty)
.SetValue(binding.ViewModel, value);
}
}
}
private Size _size;
public Size Size
{
get => _size;
set
{
_size = value;
OnSizeChanged();
}
}
protected virtual void OnSizeChanged() { }
public int MinWidth { get; set; }
public int MinHeight { get; set; }
public int MaxWidth { get; set; } = int.MaxValue;
public int MaxHeight { get; set; } = int.MaxValue;
public int Width
{
get => Size.Width;
set => Size = new Size(value, Size.Height);
}
public int Height
{
get => Size.Height;
set => Size = new Size(Size.Width, value);
}
public Size ActualSize { get; internal set; }
public abstract void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds);
}
public abstract class Element<TParent> : Element, IRectangular
where TParent : IRectangular
{
[EditorBrowsable(EditorBrowsableState.Never)]
[JsonIgnore]
public TParent Parent { get; internal set; }
[EditorBrowsable(EditorBrowsableState.Never)]
[JsonIgnore]
public Rectangle BoundingRectangle
{
get
{
var offset = Point.Zero;
if (Parent != null)
offset = Parent.BoundingRectangle.Location;
return new Rectangle(offset + Position - ActualSize * Origin, ActualSize);
}
}
}
}