mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
86 lines
3.3 KiB
C#
86 lines
3.3 KiB
C#
using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Gui.Controls
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{
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public class UniformGrid : LayoutControl
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{
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public UniformGrid()
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{
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}
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public int Columns { get; set; }
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public int Rows { get; set; }
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public override Size GetContentSize(IGuiContext context)
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{
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var columns = Columns == 0 ? (int)Math.Ceiling(Math.Sqrt(Items.Count)) : Columns;
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var rows = Rows == 0 ? (int)Math.Ceiling((float)Items.Count / columns) : Rows;
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var sizes = Items
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.Select(control => control.CalculateActualSize(context))
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.ToArray();
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var minCellWidth = sizes.Max(s => s.Width);
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var minCellHeight = sizes.Max(s => s.Height);
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return new Size(minCellWidth * columns, minCellHeight * rows);
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}
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protected override void Layout(IGuiContext context, Rectangle rectangle)
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{
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var gridInfo = CalculateGridInfo(context, rectangle.Size);
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var columnIndex = 0;
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var rowIndex = 0;
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var cellWidth = HorizontalAlignment == HorizontalAlignment.Stretch ? gridInfo.MaxCellWidth : gridInfo.MinCellWidth;
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var cellHeight = VerticalAlignment == VerticalAlignment.Stretch ? gridInfo.MaxCellHeight : gridInfo.MinCellHeight;
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foreach (var control in Items)
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{
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var x = columnIndex * cellWidth;
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var y = rowIndex * cellHeight;
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PlaceControl(context, control, x, y, cellWidth, cellHeight);
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columnIndex++;
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if (columnIndex > gridInfo.Columns - 1)
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{
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columnIndex = 0;
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rowIndex++;
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}
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}
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}
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private struct GridInfo
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{
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public float MinCellWidth;
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public float MinCellHeight;
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public float MaxCellWidth;
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public float MaxCellHeight;
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public float Columns;
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public float Rows;
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public Size2 MinCellSize => new Size2(MinCellWidth * Columns, MinCellHeight * Rows);
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}
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private GridInfo CalculateGridInfo(IGuiContext context, Size2 availableSize)
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{
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var columns = Columns == 0 ? (int)Math.Ceiling(Math.Sqrt(Items.Count)) : Columns;
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var rows = Rows == 0 ? (int)Math.Ceiling((float)Items.Count / columns) : Rows;
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var maxCellWidth = availableSize.Width / columns;
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var maxCellHeight = availableSize.Height / rows;
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var sizes = Items
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.Select(control => control.CalculateActualSize(context)) // LayoutHelper.GetSizeWithMargins(control, context, new Size2(maxCellWidth, maxCellHeight)))
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.ToArray();
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var maxControlWidth = sizes.Length == 0 ? 0 : sizes.Max(s => s.Width);
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var maxControlHeight = sizes.Length == 0 ? 0 : sizes.Max(s => s.Height);
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return new GridInfo
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{
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Columns = columns,
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Rows = rows,
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MinCellWidth = Math.Min(maxControlWidth, maxCellWidth),
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MinCellHeight = Math.Min(maxControlHeight, maxCellHeight),
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MaxCellWidth = maxCellWidth,
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MaxCellHeight = maxCellHeight
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};
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}
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}
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} |