mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
9239fced04
* Added `CalculateMinimumVector2` and `CalculateMaximumVector2` as replacement for `Point2.Minimum` and `Point2.Maximum` * Remove `Point2`
151 lines
5.5 KiB
C#
151 lines
5.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace MonoGame.Extended.Tiled
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{
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public class TiledMapTilesetReader : ContentTypeReader<TiledMapTileset>
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{
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protected override TiledMapTileset Read(ContentReader reader, TiledMapTileset existingInstance)
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{
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if (existingInstance != null)
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return existingInstance;
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return ReadTileset(reader);
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}
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public static TiledMapTileset ReadTileset(ContentReader reader)
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{
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var texture = reader.ReadExternalReference<Texture2D>();
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var @class = reader.ReadString();
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var tileWidth = reader.ReadInt32();
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var tileHeight = reader.ReadInt32();
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var tileCount = reader.ReadInt32();
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var spacing = reader.ReadInt32();
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var margin = reader.ReadInt32();
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var columns = reader.ReadInt32();
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var explicitTileCount = reader.ReadInt32();
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var tileset = new TiledMapTileset(texture, @class, tileWidth, tileHeight, tileCount, spacing, margin, columns);
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for (var tileIndex = 0; tileIndex < explicitTileCount; tileIndex++)
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ReadTile(reader, tileset);
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reader.ReadTiledMapProperties(tileset.Properties);
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return tileset;
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}
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private static void ReadTile(ContentReader reader, TiledMapTileset tileset)
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{
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var texture = reader.ReadExternalReference<Texture2D>();
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var localTileIdentifier = reader.ReadInt32();
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var type = reader.ReadString();
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var animationFramesCount = reader.ReadInt32();
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var objectCount = reader.ReadInt32();
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var objects = new TiledMapObject[objectCount];
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for (var i = 0; i < objectCount; i++)
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objects[i] = ReadTiledMapObject(reader, tileset);
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var tilesetTile = animationFramesCount <= 0
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? new TiledMapTilesetTile(localTileIdentifier, type, objects, texture)
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: new TiledMapTilesetAnimatedTile(localTileIdentifier,
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ReadTiledMapTilesetAnimationFrames(reader, tileset, animationFramesCount), type, objects, texture);
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reader.ReadTiledMapProperties(tilesetTile.Properties);
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tileset.Tiles.Add(tilesetTile);
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}
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private static TiledMapTilesetTileAnimationFrame[] ReadTiledMapTilesetAnimationFrames(ContentReader reader, TiledMapTileset tileset, int animationFramesCount)
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{
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var animationFrames = new TiledMapTilesetTileAnimationFrame[animationFramesCount];
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for (var i = 0; i < animationFramesCount; i++)
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{
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var localTileIdentifierForFrame = reader.ReadInt32();
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var frameDurationInMilliseconds = reader.ReadInt32();
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var tileSetTileFrame = new TiledMapTilesetTileAnimationFrame(tileset, localTileIdentifierForFrame, frameDurationInMilliseconds);
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animationFrames[i] = tileSetTileFrame;
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}
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return animationFrames;
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}
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private static TiledMapTilesetTile ReadTiledMapTilesetTile(ContentReader reader, TiledMapTileset tileset, Func<TiledMapObject[], TiledMapTilesetTile> createTile)
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{
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var texture = reader.ReadExternalReference<Texture2D>();
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var objectCount = reader.ReadInt32();
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var objects = new TiledMapObject[objectCount];
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for (var i = 0; i < objectCount; i++)
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objects[i] = ReadTiledMapObject(reader, tileset);
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return createTile(objects);
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}
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private static TiledMapObject ReadTiledMapObject(ContentReader reader, TiledMapTileset tileset)
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{
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var objectType = (TiledMapObjectType)reader.ReadByte();
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var identifier = reader.ReadInt32();
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var name = reader.ReadString();
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var type = reader.ReadString();
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var position = new Vector2(reader.ReadSingle(), reader.ReadSingle());
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var width = reader.ReadSingle();
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var height = reader.ReadSingle();
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var size = new SizeF(width, height);
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var rotation = reader.ReadSingle();
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var isVisible = reader.ReadBoolean();
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var properties = new TiledMapProperties();
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const float opacity = 1.0f;
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reader.ReadTiledMapProperties(properties);
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TiledMapObject mapObject;
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switch (objectType)
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{
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case TiledMapObjectType.Rectangle:
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mapObject = new TiledMapRectangleObject(identifier, name, size, position, rotation, opacity, isVisible, type);
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break;
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case TiledMapObjectType.Tile:
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reader.ReadUInt32(); // Tile objects within TiledMapTilesetTiles currently ignore the gid and behave like rectangle objects.
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mapObject = new TiledMapRectangleObject(identifier, name, size, position, rotation, opacity, isVisible, type);
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break;
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case TiledMapObjectType.Ellipse:
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mapObject = new TiledMapEllipseObject(identifier, name, size, position, rotation, opacity, isVisible);
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break;
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case TiledMapObjectType.Polygon:
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mapObject = new TiledMapPolygonObject(identifier, name, ReadPoints(reader), size, position, rotation, opacity, isVisible, type);
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break;
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case TiledMapObjectType.Polyline:
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mapObject = new TiledMapPolylineObject(identifier, name, ReadPoints(reader), size, position, rotation, opacity, isVisible, type);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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foreach (var property in properties)
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mapObject.Properties.Add(property.Key, property.Value);
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return mapObject;
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}
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private static Vector2[] ReadPoints(ContentReader reader)
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{
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var pointCount = reader.ReadInt32();
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var points = new Vector2[pointCount];
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for (var i = 0; i < pointCount; i++)
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{
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var x = reader.ReadSingle();
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var y = reader.ReadSingle();
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points[i] = new Vector2(x, y);
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}
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return points;
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}
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}
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}
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