Files
MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetReader.cs
T
Christopher Whitley 9239fced04 Remove Point2 (#875)
* Added `CalculateMinimumVector2` and `CalculateMaximumVector2` as replacement for `Point2.Minimum` and `Point2.Maximum`

* Remove `Point2`
2024-05-29 01:32:50 -04:00

151 lines
5.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace MonoGame.Extended.Tiled
{
public class TiledMapTilesetReader : ContentTypeReader<TiledMapTileset>
{
protected override TiledMapTileset Read(ContentReader reader, TiledMapTileset existingInstance)
{
if (existingInstance != null)
return existingInstance;
return ReadTileset(reader);
}
public static TiledMapTileset ReadTileset(ContentReader reader)
{
var texture = reader.ReadExternalReference<Texture2D>();
var @class = reader.ReadString();
var tileWidth = reader.ReadInt32();
var tileHeight = reader.ReadInt32();
var tileCount = reader.ReadInt32();
var spacing = reader.ReadInt32();
var margin = reader.ReadInt32();
var columns = reader.ReadInt32();
var explicitTileCount = reader.ReadInt32();
var tileset = new TiledMapTileset(texture, @class, tileWidth, tileHeight, tileCount, spacing, margin, columns);
for (var tileIndex = 0; tileIndex < explicitTileCount; tileIndex++)
ReadTile(reader, tileset);
reader.ReadTiledMapProperties(tileset.Properties);
return tileset;
}
private static void ReadTile(ContentReader reader, TiledMapTileset tileset)
{
var texture = reader.ReadExternalReference<Texture2D>();
var localTileIdentifier = reader.ReadInt32();
var type = reader.ReadString();
var animationFramesCount = reader.ReadInt32();
var objectCount = reader.ReadInt32();
var objects = new TiledMapObject[objectCount];
for (var i = 0; i < objectCount; i++)
objects[i] = ReadTiledMapObject(reader, tileset);
var tilesetTile = animationFramesCount <= 0
? new TiledMapTilesetTile(localTileIdentifier, type, objects, texture)
: new TiledMapTilesetAnimatedTile(localTileIdentifier,
ReadTiledMapTilesetAnimationFrames(reader, tileset, animationFramesCount), type, objects, texture);
reader.ReadTiledMapProperties(tilesetTile.Properties);
tileset.Tiles.Add(tilesetTile);
}
private static TiledMapTilesetTileAnimationFrame[] ReadTiledMapTilesetAnimationFrames(ContentReader reader, TiledMapTileset tileset, int animationFramesCount)
{
var animationFrames = new TiledMapTilesetTileAnimationFrame[animationFramesCount];
for (var i = 0; i < animationFramesCount; i++)
{
var localTileIdentifierForFrame = reader.ReadInt32();
var frameDurationInMilliseconds = reader.ReadInt32();
var tileSetTileFrame = new TiledMapTilesetTileAnimationFrame(tileset, localTileIdentifierForFrame, frameDurationInMilliseconds);
animationFrames[i] = tileSetTileFrame;
}
return animationFrames;
}
private static TiledMapTilesetTile ReadTiledMapTilesetTile(ContentReader reader, TiledMapTileset tileset, Func<TiledMapObject[], TiledMapTilesetTile> createTile)
{
var texture = reader.ReadExternalReference<Texture2D>();
var objectCount = reader.ReadInt32();
var objects = new TiledMapObject[objectCount];
for (var i = 0; i < objectCount; i++)
objects[i] = ReadTiledMapObject(reader, tileset);
return createTile(objects);
}
private static TiledMapObject ReadTiledMapObject(ContentReader reader, TiledMapTileset tileset)
{
var objectType = (TiledMapObjectType)reader.ReadByte();
var identifier = reader.ReadInt32();
var name = reader.ReadString();
var type = reader.ReadString();
var position = new Vector2(reader.ReadSingle(), reader.ReadSingle());
var width = reader.ReadSingle();
var height = reader.ReadSingle();
var size = new SizeF(width, height);
var rotation = reader.ReadSingle();
var isVisible = reader.ReadBoolean();
var properties = new TiledMapProperties();
const float opacity = 1.0f;
reader.ReadTiledMapProperties(properties);
TiledMapObject mapObject;
switch (objectType)
{
case TiledMapObjectType.Rectangle:
mapObject = new TiledMapRectangleObject(identifier, name, size, position, rotation, opacity, isVisible, type);
break;
case TiledMapObjectType.Tile:
reader.ReadUInt32(); // Tile objects within TiledMapTilesetTiles currently ignore the gid and behave like rectangle objects.
mapObject = new TiledMapRectangleObject(identifier, name, size, position, rotation, opacity, isVisible, type);
break;
case TiledMapObjectType.Ellipse:
mapObject = new TiledMapEllipseObject(identifier, name, size, position, rotation, opacity, isVisible);
break;
case TiledMapObjectType.Polygon:
mapObject = new TiledMapPolygonObject(identifier, name, ReadPoints(reader), size, position, rotation, opacity, isVisible, type);
break;
case TiledMapObjectType.Polyline:
mapObject = new TiledMapPolylineObject(identifier, name, ReadPoints(reader), size, position, rotation, opacity, isVisible, type);
break;
default:
throw new ArgumentOutOfRangeException();
}
foreach (var property in properties)
mapObject.Properties.Add(property.Key, property.Value);
return mapObject;
}
private static Vector2[] ReadPoints(ContentReader reader)
{
var pointCount = reader.ReadInt32();
var points = new Vector2[pointCount];
for (var i = 0; i < pointCount; i++)
{
var x = reader.ReadSingle();
var y = reader.ReadSingle();
points[i] = new Vector2(x, y);
}
return points;
}
}
}