Files
MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapStaticLayerModelBuilder.cs
T

16 lines
521 B
C#

using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Tiled.Renderers
{
public class TiledMapStaticLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapStaticLayerModel>
{
protected override void ClearBuffers()
{
}
protected override TiledMapStaticLayerModel CreateModel(GraphicsDevice graphicsDevice, Texture2D texture)
{
return new TiledMapStaticLayerModel(graphicsDevice, texture, Vertices.ToArray(), Indices.ToArray());
}
}
}