Files
MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs
T
2024-05-18 19:59:41 -04:00

29 lines
1.1 KiB
C#

using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Tiled.Renderers
{
public class TiledMapAnimatedLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapAnimatedLayerModel>
{
public TiledMapAnimatedLayerModelBuilder()
{
AnimatedTilesetTiles = new List<TiledMapTilesetAnimatedTile>();
AnimatedTilesetFlipFlags = new List<TiledMapTileFlipFlags>();
}
public List<TiledMapTilesetAnimatedTile> AnimatedTilesetTiles { get; }
public List<TiledMapTileFlipFlags> AnimatedTilesetFlipFlags { get; }
protected override void ClearBuffers()
{
AnimatedTilesetTiles.Clear();
AnimatedTilesetFlipFlags.Clear();
}
protected override TiledMapAnimatedLayerModel CreateModel(GraphicsDevice graphicsDevice, Texture2D texture)
{
return new TiledMapAnimatedLayerModel(graphicsDevice, texture, Vertices.ToArray(), Indices.ToArray(), AnimatedTilesetTiles.ToArray(), AnimatedTilesetFlipFlags.ToArray());
}
}
}