mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-22 10:19:30 +00:00
54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using MonoGame.Extended.Particles.Modifiers;
|
|
|
|
namespace MonoGame.Extended.Particles
|
|
{
|
|
using TPL = System.Threading.Tasks;
|
|
|
|
public abstract class ParticleModifierExecutionStrategy
|
|
{
|
|
public static readonly ParticleModifierExecutionStrategy Serial = new SerialModifierExecutionStrategy();
|
|
public static readonly ParticleModifierExecutionStrategy Parallel = new ParallelModifierExecutionStrategy();
|
|
|
|
internal abstract void ExecuteModifiers(List<Modifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator);
|
|
|
|
internal class SerialModifierExecutionStrategy : ParticleModifierExecutionStrategy
|
|
{
|
|
internal override void ExecuteModifiers(List<Modifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
|
|
{
|
|
for (var i = 0; i < modifiers.Count; i++)
|
|
modifiers[i].Update(elapsedSeconds, iterator.Reset());
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return nameof(Serial);
|
|
}
|
|
}
|
|
|
|
internal class ParallelModifierExecutionStrategy : ParticleModifierExecutionStrategy
|
|
{
|
|
internal override void ExecuteModifiers(List<Modifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
|
|
{
|
|
TPL.Parallel.ForEach(modifiers, modifier => modifier.Update(elapsedSeconds, iterator.Reset()));
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return nameof(Parallel);
|
|
}
|
|
}
|
|
|
|
public static ParticleModifierExecutionStrategy Parse(string value)
|
|
{
|
|
if (string.Equals(nameof(Parallel), value, StringComparison.OrdinalIgnoreCase))
|
|
return Parallel;
|
|
|
|
if (string.Equals(nameof(Serial), value, StringComparison.OrdinalIgnoreCase))
|
|
return Serial;
|
|
|
|
throw new InvalidOperationException($"Unknown particle modifier execution strategy '{value}'");
|
|
}
|
|
}
|
|
} |