Files
MonoGame.Extended/Source/Demos/Tweening/MainGame.cs
T

124 lines
4.7 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using MonoGame.Extended.Input;
using MonoGame.Extended.Tweening;
using MonoGame.Extended.BitmapFonts;
namespace Tweening
{
public class MainGame : Game
{
// ReSharper disable once NotAccessedField.Local
private GraphicsDeviceManager _graphicsDeviceManager;
private SpriteBatch _spriteBatch;
private readonly Tweener _tweener = new Tweener();
private BitmapFont _bitmapFont;
public MainGame()
{
_graphicsDeviceManager = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
IsFixedTimeStep = true;
TargetElapsedTime = TimeSpan.FromSeconds(1f / 60f);
}
public Vector2 Linear = new Vector2(200, 50);
public Vector2 Quadratic = new Vector2(200, 100);
public Vector2 Exponential = new Vector2(200, 150);
public Vector2 Bounce = new Vector2(200, 200);
public Vector2 Back = new Vector2(200, 250);
public Vector2 Elastic = new Vector2(200, 300);
public Vector2 Size = new Vector2(50, 50);
protected override void LoadContent()
{
_bitmapFont = Content.Load<BitmapFont>("kenney-rocket-square");
_spriteBatch = new SpriteBatch(GraphicsDevice);
_tweener.TweenTo(this, a => a.Linear, new Vector2(550, 50), duration: 2, delay: 1)
.RepeatForever(repeatDelay: 0.2f)
.AutoReverse()
.Easing(EasingFunctions.Linear);
_tweener.TweenTo(this, a => a.Quadratic, new Vector2(550, 100), duration: 2, delay: 1)
.RepeatForever(repeatDelay: 0.2f)
.AutoReverse()
.Easing(EasingFunctions.QuadraticInOut);
_tweener.TweenTo(this, a => a.Exponential, new Vector2(550, 150), duration: 2, delay: 1)
.RepeatForever(repeatDelay: 0.2f)
.AutoReverse()
.Easing(EasingFunctions.ExponentialInOut);
_tweener.TweenTo(this, a => a.Bounce, new Vector2(550, 200), duration: 2, delay: 1)
.RepeatForever(repeatDelay: 0.2f)
.AutoReverse()
.Easing(EasingFunctions.BounceOut);
_tweener.TweenTo(this, a => a.Back, new Vector2(550, 250), duration: 2, delay: 1)
.RepeatForever(repeatDelay: 0.2f)
.AutoReverse()
.Easing(EasingFunctions.BackOut);
_tweener.TweenTo(this, a => a.Elastic, new Vector2(550, 300), duration: 2, delay: 1)
.RepeatForever(repeatDelay: 0.2f)
.AutoReverse()
.Easing(EasingFunctions.ElasticOut);
}
protected override void UnloadContent()
{
_spriteBatch.Dispose();
}
protected override void Update(GameTime gameTime)
{
var keyboardState = KeyboardExtended.GetState();
var mouseState = MouseExtended.GetState();
var elapsedSeconds = gameTime.GetElapsedSeconds();
if (keyboardState.IsKeyDown(Keys.Escape))
Exit();
if (keyboardState.WasKeyJustDown(Keys.Space))
_tweener.CancelAll();
if (keyboardState.WasKeyJustDown(Keys.Tab))
_tweener.CancelAndCompleteAll();
if (mouseState.IsButtonDown(MouseButton.Left))
{
_tweener.TweenTo(this, a => a.Linear, mouseState.Position.ToVector2(), 1.0f)
.Easing(EasingFunctions.QuadraticOut);
}
_tweener.Update(elapsedSeconds);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
_spriteBatch.FillRectangle(Linear.X, Linear.Y, Size.X, Size.X, Color.Red);
_spriteBatch.FillRectangle(Quadratic.X, Quadratic.Y, Size.X, Size.X, Color.Green);
_spriteBatch.FillRectangle(Exponential.X, Exponential.Y, Size.X, Size.X, Color.Blue);
_spriteBatch.FillRectangle(Bounce.X, Bounce.Y, Size.X, Size.X, Color.DarkOrange);
_spriteBatch.FillRectangle(Back.X, Back.Y, Size.X, Size.X, Color.Purple);
_spriteBatch.FillRectangle(Elastic.X, Elastic.Y, Size.X, Size.X, Color.Yellow);
_spriteBatch.DrawString(_bitmapFont, $"{_tweener.AllocationCount}", Vector2.One, Color.WhiteSmoke);
_spriteBatch.End();
base.Draw(gameTime);
}
}
}