mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
124 lines
4.7 KiB
C#
124 lines
4.7 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Extended;
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using MonoGame.Extended.Input;
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using MonoGame.Extended.Tweening;
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using MonoGame.Extended.BitmapFonts;
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namespace Tweening
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{
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public class MainGame : Game
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{
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// ReSharper disable once NotAccessedField.Local
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private GraphicsDeviceManager _graphicsDeviceManager;
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private SpriteBatch _spriteBatch;
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private readonly Tweener _tweener = new Tweener();
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private BitmapFont _bitmapFont;
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public MainGame()
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{
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_graphicsDeviceManager = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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IsFixedTimeStep = true;
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TargetElapsedTime = TimeSpan.FromSeconds(1f / 60f);
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}
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public Vector2 Linear = new Vector2(200, 50);
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public Vector2 Quadratic = new Vector2(200, 100);
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public Vector2 Exponential = new Vector2(200, 150);
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public Vector2 Bounce = new Vector2(200, 200);
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public Vector2 Back = new Vector2(200, 250);
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public Vector2 Elastic = new Vector2(200, 300);
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public Vector2 Size = new Vector2(50, 50);
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protected override void LoadContent()
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{
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_bitmapFont = Content.Load<BitmapFont>("kenney-rocket-square");
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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_tweener.TweenTo(this, a => a.Linear, new Vector2(550, 50), duration: 2, delay: 1)
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.RepeatForever(repeatDelay: 0.2f)
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.AutoReverse()
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.Easing(EasingFunctions.Linear);
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_tweener.TweenTo(this, a => a.Quadratic, new Vector2(550, 100), duration: 2, delay: 1)
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.RepeatForever(repeatDelay: 0.2f)
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.AutoReverse()
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.Easing(EasingFunctions.QuadraticInOut);
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_tweener.TweenTo(this, a => a.Exponential, new Vector2(550, 150), duration: 2, delay: 1)
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.RepeatForever(repeatDelay: 0.2f)
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.AutoReverse()
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.Easing(EasingFunctions.ExponentialInOut);
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_tweener.TweenTo(this, a => a.Bounce, new Vector2(550, 200), duration: 2, delay: 1)
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.RepeatForever(repeatDelay: 0.2f)
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.AutoReverse()
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.Easing(EasingFunctions.BounceOut);
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_tweener.TweenTo(this, a => a.Back, new Vector2(550, 250), duration: 2, delay: 1)
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.RepeatForever(repeatDelay: 0.2f)
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.AutoReverse()
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.Easing(EasingFunctions.BackOut);
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_tweener.TweenTo(this, a => a.Elastic, new Vector2(550, 300), duration: 2, delay: 1)
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.RepeatForever(repeatDelay: 0.2f)
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.AutoReverse()
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.Easing(EasingFunctions.ElasticOut);
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}
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protected override void UnloadContent()
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{
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_spriteBatch.Dispose();
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}
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protected override void Update(GameTime gameTime)
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{
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var keyboardState = KeyboardExtended.GetState();
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var mouseState = MouseExtended.GetState();
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var elapsedSeconds = gameTime.GetElapsedSeconds();
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if (keyboardState.IsKeyDown(Keys.Escape))
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Exit();
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if (keyboardState.WasKeyJustDown(Keys.Space))
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_tweener.CancelAll();
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if (keyboardState.WasKeyJustDown(Keys.Tab))
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_tweener.CancelAndCompleteAll();
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if (mouseState.IsButtonDown(MouseButton.Left))
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{
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_tweener.TweenTo(this, a => a.Linear, mouseState.Position.ToVector2(), 1.0f)
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.Easing(EasingFunctions.QuadraticOut);
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}
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_tweener.Update(elapsedSeconds);
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.Black);
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_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
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_spriteBatch.FillRectangle(Linear.X, Linear.Y, Size.X, Size.X, Color.Red);
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_spriteBatch.FillRectangle(Quadratic.X, Quadratic.Y, Size.X, Size.X, Color.Green);
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_spriteBatch.FillRectangle(Exponential.X, Exponential.Y, Size.X, Size.X, Color.Blue);
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_spriteBatch.FillRectangle(Bounce.X, Bounce.Y, Size.X, Size.X, Color.DarkOrange);
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_spriteBatch.FillRectangle(Back.X, Back.Y, Size.X, Size.X, Color.Purple);
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_spriteBatch.FillRectangle(Elastic.X, Elastic.Y, Size.X, Size.X, Color.Yellow);
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_spriteBatch.DrawString(_bitmapFont, $"{_tweener.AllocationCount}", Vector2.One, Color.WhiteSmoke);
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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}
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