mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-21 01:39:32 +00:00
27f7983aaf
example: json data can be stored in sheetdata/player.json, texture can be stored in textures/player.png; player.json contains relative path to texture: image=../textures/player.png don't remove subdirectories from atlas region names, to be able to load multiple animations from one texture atlas without conflicting region names; example: walk/01.png, walk/02.png, ... turn/01.png, turn/02.png, ...
# MonoGame.Extended.Content.Pipeline This NuGet package is intended to be used with the MonoGame Content Pipeline tool. You'll need to make some changes to your Content Pipline file (usually Content.mgcb) for everything to work properly. Add a reference to the `MonoGame.Extended.Content.Pipeline.dll` now installed in your `packages` folder to the [MonoGame Content Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). You can do this either with the Reference Editor in the GUI or by manually adding a reference line to your `Content.mgcb` file using a text editor. **Remember**: the versions need to match exactly for everything to work. For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/).