Files
MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline
Andreas Loew 27f7983aaf don't remove subdirectories from atlas image, this makes sprite management more flexible; (#999)
example: json data can be stored in sheetdata/player.json, texture can be stored in textures/player.png; player.json contains relative path to texture: image=../textures/player.png

don't remove subdirectories from atlas region names, to be able to load multiple animations from one texture atlas without conflicting region names;
example: walk/01.png, walk/02.png, ... turn/01.png, turn/02.png, ...
2025-07-24 15:29:04 -04:00
..
2024-07-06 23:46:20 -04:00

# MonoGame.Extended.Content.Pipeline

This NuGet package is intended to be used with the MonoGame Content Pipeline tool. You'll need to 
make some changes to your Content Pipline file (usually Content.mgcb) for everything to work
properly.

Add a reference to the `MonoGame.Extended.Content.Pipeline.dll` now installed in your `packages` folder
to the [MonoGame Content Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). 

You can do this either with the Reference Editor in the GUI or by manually adding a reference line to
your `Content.mgcb` file using a text editor.

**Remember**: the versions need to match exactly for everything to work.

For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/).