Files
MonoGame.Extended/Source/Demos/JamGame/Systems/CollisionResponseSystem.cs
T
2018-07-31 21:52:13 +10:00

48 lines
1.4 KiB
C#

using JamGame.Components;
using Microsoft.Xna.Framework;
using MonoGame.Extended;
using MonoGame.Extended.Entities;
using MonoGame.Extended.Entities.Systems;
namespace JamGame.Systems
{
public class CollisionResponseSystem : EntityProcessingSystem
{
private readonly EntityFactory _entityFactory;
private ComponentMapper<Body> _bodyMapper;
public CollisionResponseSystem(EntityFactory entityFactory)
: base(Aspect.All(typeof(Body), typeof(Transform2)))
{
_entityFactory = entityFactory;
}
public override void Initialize(IComponentMapperService mapperService)
{
_bodyMapper = mapperService.GetMapper<Body>();
}
public override void Process(GameTime gameTime, int entityId)
{
var body = _bodyMapper.Get(entityId);
if (body.IsHit)
{
var entity = GetEntity(entityId);
if (entity.Has<Projectile>())
{
_entityFactory.SpawnExplosion(entity.Get<Transform2>().Position, body.Velocity / 2f);
entity.Destroy();
}
if (entity.Has<Enemy>())
{
_entityFactory.SpawnExplosion(entity.Get<Transform2>().Position, body.Velocity / 2f);
entity.Destroy();
}
}
}
}
}