Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/GuiSystem.cs
T

179 lines
6.0 KiB
C#

using System.Linq;
using Microsoft.Xna.Framework;
using MonoGame.Extended.BitmapFonts;
using MonoGame.Extended.Gui.Controls;
using MonoGame.Extended.Input.InputListeners;
using MonoGame.Extended.ViewportAdapters;
namespace MonoGame.Extended.Gui
{
public interface IGuiContext
{
BitmapFont DefaultFont { get; }
Vector2 CursorPosition { get; }
}
public class GuiSystem : IGuiContext
{
private readonly ViewportAdapter _viewportAdapter;
private readonly IGuiRenderer _renderer;
private readonly MouseListener _mouseListener;
private readonly TouchListener _touchListener;
private readonly KeyboardListener _keyboardListener;
private GuiControl _preFocusedControl;
private GuiControl _focusedControl;
private GuiControl _hoveredControl;
public GuiSystem(ViewportAdapter viewportAdapter, IGuiRenderer renderer)
{
_viewportAdapter = viewportAdapter;
_renderer = renderer;
_mouseListener = new MouseListener(viewportAdapter);
_mouseListener.MouseMoved += (s, e) => OnPointerMoved(GuiPointerEventArgs.FromMouseArgs(e));
_mouseListener.MouseDown += (s, e) => OnPointerDown(GuiPointerEventArgs.FromMouseArgs(e));
_mouseListener.MouseUp += (s, e) => OnPointerUp(GuiPointerEventArgs.FromMouseArgs(e));
_mouseListener.MouseWheelMoved += (s, e) => _focusedControl?.OnScrolled(e.ScrollWheelDelta);
_touchListener = new TouchListener(viewportAdapter);
_touchListener.TouchStarted += (s, e) => OnPointerDown(GuiPointerEventArgs.FromTouchArgs(e));
_touchListener.TouchMoved += (s, e) => OnPointerMoved(GuiPointerEventArgs.FromTouchArgs(e));
_touchListener.TouchEnded += (s, e) => OnPointerUp(GuiPointerEventArgs.FromTouchArgs(e));
_keyboardListener = new KeyboardListener();
_keyboardListener.KeyTyped += (sender, args) => _focusedControl?.OnKeyTyped(this, args);
_keyboardListener.KeyPressed += (sender, args) => _focusedControl?.OnKeyPressed(this, args);
}
private GuiScreen _screen;
public GuiScreen Screen
{
get { return _screen; }
set
{
if (_screen != value)
{
_screen = value;
_screen?.Layout(this, _viewportAdapter.BoundingRectangle);
}
}
}
public Vector2 CursorPosition { get; set; }
public BitmapFont DefaultFont => Screen?.Skin?.DefaultFont;
public void Update(GameTime gameTime)
{
_touchListener.Update(gameTime);
_mouseListener.Update(gameTime);
_keyboardListener.Update(gameTime);
}
public void Draw(GameTime gameTime)
{
var deltaSeconds = gameTime.GetElapsedSeconds();
_renderer.Begin();
if (Screen != null)
{
DrawChildren(Screen.Controls, deltaSeconds);
var cursor = Screen.Skin?.Cursor;
if (cursor != null)
_renderer.DrawRegion(cursor.TextureRegion, CursorPosition, cursor.Color);
}
_renderer.End();
}
private void DrawChildren(GuiControlCollection controls, float deltaSeconds)
{
foreach (var control in controls.Where(c => c.IsVisible))
control.Draw(this, _renderer, deltaSeconds);
foreach (var childControl in controls.Where(c => c.IsVisible))
DrawChildren(childControl.Controls, deltaSeconds);
}
private void OnPointerDown(GuiPointerEventArgs args)
{
if (Screen == null)
return;
_preFocusedControl = FindControlAtPoint(Screen.Controls, args.Position);
_hoveredControl?.OnPointerDown(this, args);
}
private void OnPointerUp(GuiPointerEventArgs args)
{
if (Screen == null)
return;
var postFocusedControl = FindControlAtPoint(Screen.Controls, args.Position);
if (_preFocusedControl == postFocusedControl)
{
var focusedControl = postFocusedControl;
if (_focusedControl != focusedControl)
{
if (_focusedControl != null)
_focusedControl.IsFocused = false;
_focusedControl = focusedControl;
if (_focusedControl != null)
_focusedControl.IsFocused = true;
}
}
_preFocusedControl = null;
_hoveredControl?.OnPointerUp(this, args);
}
private void OnPointerMoved(GuiPointerEventArgs args)
{
CursorPosition = args.Position.ToVector2();
if (Screen == null)
return;
var hoveredControl = FindControlAtPoint(Screen.Controls, args.Position);
if (_hoveredControl != hoveredControl)
{
_hoveredControl?.OnPointerLeave(this, args);
_hoveredControl = hoveredControl;
_hoveredControl?.OnPointerEnter(this, args);
}
}
private static GuiControl FindControlAtPoint(GuiControlCollection controls, Point point)
{
var topMostControl = (GuiControl) null;
for (var i = controls.Count - 1; i >= 0; i--)
{
var control = controls[i];
if (control.IsVisible)
{
if (topMostControl == null && control.BoundingRectangle.Contains(point))
topMostControl = control;
if (control.Controls.Any())
{
var child = FindControlAtPoint(control.Controls, point);
if (child != null)
topMostControl = child;
}
}
}
return topMostControl;
}
}
}