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https://github.com/AlexMacocian/MonoGame.Extended.git
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59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
//using MonoGame.Extended.Gui.Controls;
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//using NSubstitute;
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//using Xunit;
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//namespace MonoGame.Extended.Gui.Tests.Controls
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//{
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// public class GuiControlCollectionTests
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// {
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// [Fact]
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// public void GuiControlCollection_Add_SetsTheParent_Test()
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// {
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// var parent = Substitute.For<GuiControl>();
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// var child = Substitute.For<GuiControl>();
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// var controls = new GuiControlCollection(parent) { child };
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// Assert.IsTrue(controls.Contains(child));
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// Assert.AreSame(parent, child.Parent);
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// }
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// [Fact]
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// public void GuiControlCollection_Remove_SetsTheParentToNull_Test()
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// {
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// var parent = Substitute.For<GuiControl>();
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// var child = Substitute.For<GuiControl>();
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// new GuiControlCollection(parent) { child }.Remove(child);
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// Assert.IsNull(child.Parent);
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// }
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// [Fact]
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// public void GuiControlCollection_Insert_SetsTheParent_Test()
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// {
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// var parent = Substitute.For<GuiControl>();
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// var child = Substitute.For<GuiControl>();
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// var controls = new GuiControlCollection(parent);
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// controls.Insert(0, child);
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// Assert.IsTrue(controls.Contains(child));
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// Assert.AreSame(parent, child.Parent);
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// }
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// [Fact]
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// public void GuiControlCollection_Clear_SetsAllTheParentsToNull_Test()
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// {
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// var parent = Substitute.For<GuiControl>();
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// var child0 = Substitute.For<GuiControl>();
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// var child1 = Substitute.For<GuiControl>();
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// new GuiControlCollection(parent) { child0, child1 }.Clear();
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// Assert.IsNull(child0.Parent);
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// Assert.IsNull(child1.Parent);
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// }
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// }
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//}
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