Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTilesetProcessor.cs
T
Dylan WilsonandGitHub e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

49 lines
1.6 KiB
C#

using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using System;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
[ContentProcessor(DisplayName = "Tiled Map Tileset Processor - MonoGame.Extended")]
public class TiledMapTilesetProcessor : ContentProcessor<TiledMapTilesetContentItem, TiledMapTilesetContentItem>
{
public override TiledMapTilesetContentItem Process(TiledMapTilesetContentItem contentItem, ContentProcessorContext context)
{
try
{
var tileset = contentItem.Data;
ContentLogger.Logger = context.Logger;
ContentLogger.Log($"Processing tileset '{tileset.Name}'");
// Build the Texture2D asset and load it as it will be saved as part of this tileset file.
//var externalReference = new ExternalReference<Texture2DContent>(tileset.Image.Source);
var parameters = new OpaqueDataDictionary
{
{ "ColorKeyColor", tileset.Image.TransparentColor },
{ "ColorKeyEnabled", true }
};
//tileset.Image.ContentRef = context.BuildAsset<Texture2DContent, Texture2DContent>(externalReference, "", parameters, "", "");
contentItem.BuildExternalReference<Texture2DContent>(context, tileset.Image.Source, parameters);
foreach (var tile in tileset.Tiles)
{
foreach (var obj in tile.Objects)
{
TiledMapContentHelper.Process(obj, context);
}
}
ContentLogger.Log($"Processed tileset '{tileset.Name}'");
return contentItem;
}
catch (Exception ex)
{
context.Logger.LogImportantMessage(ex.Message);
throw ex;
}
}
}
}