mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
82 lines
4.0 KiB
C#
82 lines
4.0 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using MonoGame.Extended.Gui.Controls;
|
|
|
|
namespace MonoGame.Extended.Gui
|
|
{
|
|
public enum HorizontalAlignment { Left, Right, Centre, Stretch }
|
|
public enum VerticalAlignment { Top, Bottom, Centre, Stretch }
|
|
|
|
public static class LayoutHelper
|
|
{
|
|
//public static Size2 GetSizeWithMargins(Control control, IGuiContext context, Size2 availableSize)
|
|
//{
|
|
// return control.GetDesiredSize(context, availableSize) + control.Margin.Size;
|
|
//}
|
|
|
|
public static void PlaceControl(IGuiContext context, Control control, float x, float y, float width, float height)
|
|
{
|
|
var rectangle = new Rectangle((int)x, (int)y, (int)width, (int)height);
|
|
var desiredSize = control.CalculateActualSize(context);
|
|
var alignedRectangle = AlignRectangle(control.HorizontalAlignment, control.VerticalAlignment, desiredSize, rectangle);
|
|
|
|
control.Position = new Point(control.Margin.Left + alignedRectangle.X, control.Margin.Top + alignedRectangle.Y);
|
|
control.ActualSize = (Size)alignedRectangle.Size - control.Margin.Size;
|
|
control.InvalidateMeasure();
|
|
}
|
|
|
|
//public static void PlaceWindow(IGuiContext context, Window window, float x, float y, float width, float height)
|
|
//{
|
|
// var rectangle = new Rectangle((int)x, (int)y, (int)width, (int)height);
|
|
// var availableSize = new Size2(width, height);
|
|
// var desiredSize = window.GetDesiredSize(context, availableSize);
|
|
// var alignedRectangle = AlignRectangle(HorizontalAlignment.Centre, VerticalAlignment.Centre, desiredSize, rectangle);
|
|
|
|
// window.Position = new Vector2(alignedRectangle.X, alignedRectangle.Y);
|
|
// window.Size = alignedRectangle.Size;
|
|
// window.Layout(context, window.BoundingRectangle);
|
|
//}
|
|
|
|
public static Rectangle AlignRectangle(HorizontalAlignment horizontalAlignment, VerticalAlignment verticalAlignment, Size size, Rectangle targetRectangle)
|
|
{
|
|
var x = GetHorizontalPosition(horizontalAlignment, size, targetRectangle);
|
|
var y = GetVerticalPosition(verticalAlignment, size, targetRectangle);
|
|
var width = horizontalAlignment == HorizontalAlignment.Stretch ? targetRectangle.Width : size.Width;
|
|
var height = verticalAlignment == VerticalAlignment.Stretch ? targetRectangle.Height : size.Height;
|
|
|
|
return new Rectangle(x, y, width, height);
|
|
}
|
|
|
|
public static int GetHorizontalPosition(HorizontalAlignment horizontalAlignment, Size size, Rectangle targetRectangle)
|
|
{
|
|
switch (horizontalAlignment)
|
|
{
|
|
case HorizontalAlignment.Stretch:
|
|
case HorizontalAlignment.Left:
|
|
return targetRectangle.X;
|
|
case HorizontalAlignment.Right:
|
|
return targetRectangle.Right - size.Width;
|
|
case HorizontalAlignment.Centre:
|
|
return targetRectangle.X + targetRectangle.Width / 2 - size.Width / 2;
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(horizontalAlignment), horizontalAlignment, $"{horizontalAlignment} is not supported");
|
|
}
|
|
}
|
|
|
|
public static int GetVerticalPosition(VerticalAlignment verticalAlignment, Size size, Rectangle targetRectangle)
|
|
{
|
|
switch (verticalAlignment)
|
|
{
|
|
case VerticalAlignment.Stretch:
|
|
case VerticalAlignment.Top:
|
|
return targetRectangle.Y;
|
|
case VerticalAlignment.Bottom:
|
|
return targetRectangle.Bottom - size.Height;
|
|
case VerticalAlignment.Centre:
|
|
return targetRectangle.Y + targetRectangle.Height / 2 - size.Height / 2;
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(verticalAlignment), verticalAlignment, $"{verticalAlignment} is not supported");
|
|
}
|
|
}
|
|
}
|
|
} |