Files
MonoGame.Extended/Source/Demos/Demo.Features/Screens/SelectDemoScreen.cs
T
2018-04-03 22:07:52 +10:00

128 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Demo.Features.Demos;
using Microsoft.Xna.Framework;
using MonoGame.Extended;
using MonoGame.Extended.Gui;
using MonoGame.Extended.Gui.Controls;
using MonoGame.Extended.TextureAtlases;
namespace Demo.Features.Screens
{
public class SelectDemoScreen : Screen
{
private readonly IDictionary<string, DemoBase> _demos;
private readonly Action<string> _loadDemo;
public SelectDemoScreen(IDictionary<string, DemoBase> demos, Action<string> loadDemo, Action exitGameAction)
{
_demos = demos;
_loadDemo = loadDemo;
var dialog = Skin.Create<Dialog>("dialog");
var grid = new UniformGrid { Columns = 3 };
foreach (var demo in _demos.Values.OrderBy(i => i.Name))
{
var button = Skin.Create<Button>("white-button", c =>
{
c.Text = demo.Name;
c.Margin = new Thickness(4);
c.Clicked += (sender, args) => LoadDemo(demo);
});
grid.Controls.Add(button);
}
// Close button
var atlas = skin.TextureAtlases[0];
var closeButtonRegion = atlas?.GetRegion("buttonRound_close");
if (closeButtonRegion != null)
{
var closeButton = Skin.Create<GuiButton>("white-button", c =>
{
c.IconRegion = closeButtonRegion;
c.Margin = new Thickness(4);
c.Clicked += (sender, args) => exitGameAction();
});
grid.Controls.Add(closeButton);
}
dialog.Controls.Add(grid);
Controls.Add(dialog);
}
public override void Dispose()
{
foreach (var demo in _demos.Values)
demo.Dispose();
base.Dispose();
}
private void LoadDemo(DemoBase demo)
{
_loadDemo(demo.Name);
Hide();
}
private void DialogDemo()
{
var dialog = Skin.Create<GuiDialog>("dialog");
var stackPanel = new GuiStackPanel
{
Controls =
{
Skin.Create<GuiLabel>("label", c =>
{
c.Text = "Are you sure you want to do that?";
c.Margin = new Thickness(0, 20, 0, 0);
}),
Skin.Create<GuiLabel>("label", c => { c.Text = "If you do you'll be in some serious trouble."; }),
new GuiStackPanel
{
Orientation = GuiOrientation.Horizontal,
VerticalAlignment = VerticalAlignment.Bottom,
HorizontalAlignment = HorizontalAlignment.Centre,
Controls =
{
Skin.Create<GuiButton>("white-button", c =>
{
c.Text = "Yes";
c.Width = 100;
c.Margin = new Thickness(2);
c.Offset = new Vector2(0, 20);
}),
Skin.Create<GuiButton>("white-button", c =>
{
c.Text = "No";
c.Width = 100;
c.Margin = new Thickness(2);
c.Offset = new Vector2(0, 20);
})
}
}
}
};
dialog.Controls.Add(stackPanel);
dialog.Controls.Add(Skin.Create<Label>("label", c =>
{
c.Text = "Please confirm";
c.VerticalAlignment = VerticalAlignment.Top;
c.HorizontalAlignment = HorizontalAlignment.Centre;
c.Offset = new Vector2(0, -30);
c.BackgroundRegion = Skin.NinePatches.FirstOrDefault(i => i.Name == "progress-bar-blue");
}));
dialog.Controls.Add(Skin.Create<Button>("close-button", c =>
{
c.HorizontalAlignment = HorizontalAlignment.Right;
c.VerticalAlignment = VerticalAlignment.Top;
c.Offset = new Vector2(20, -20);
}));
dialog.Show(this);
}
}
}