mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
128 lines
4.5 KiB
C#
128 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Demo.Features.Demos;
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using Microsoft.Xna.Framework;
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using MonoGame.Extended;
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using MonoGame.Extended.Gui;
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using MonoGame.Extended.Gui.Controls;
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using MonoGame.Extended.TextureAtlases;
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namespace Demo.Features.Screens
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{
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public class SelectDemoScreen : Screen
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{
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private readonly IDictionary<string, DemoBase> _demos;
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private readonly Action<string> _loadDemo;
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public SelectDemoScreen(IDictionary<string, DemoBase> demos, Action<string> loadDemo, Action exitGameAction)
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{
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_demos = demos;
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_loadDemo = loadDemo;
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var dialog = Skin.Create<Dialog>("dialog");
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var grid = new UniformGrid { Columns = 3 };
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foreach (var demo in _demos.Values.OrderBy(i => i.Name))
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{
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var button = Skin.Create<Button>("white-button", c =>
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{
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c.Text = demo.Name;
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c.Margin = new Thickness(4);
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c.Clicked += (sender, args) => LoadDemo(demo);
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});
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grid.Controls.Add(button);
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}
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// Close button
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var atlas = skin.TextureAtlases[0];
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var closeButtonRegion = atlas?.GetRegion("buttonRound_close");
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if (closeButtonRegion != null)
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{
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var closeButton = Skin.Create<GuiButton>("white-button", c =>
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{
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c.IconRegion = closeButtonRegion;
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c.Margin = new Thickness(4);
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c.Clicked += (sender, args) => exitGameAction();
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});
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grid.Controls.Add(closeButton);
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}
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dialog.Controls.Add(grid);
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Controls.Add(dialog);
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}
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public override void Dispose()
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{
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foreach (var demo in _demos.Values)
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demo.Dispose();
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base.Dispose();
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}
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private void LoadDemo(DemoBase demo)
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{
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_loadDemo(demo.Name);
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Hide();
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}
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private void DialogDemo()
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{
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var dialog = Skin.Create<GuiDialog>("dialog");
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var stackPanel = new GuiStackPanel
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{
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Controls =
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{
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Skin.Create<GuiLabel>("label", c =>
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{
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c.Text = "Are you sure you want to do that?";
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c.Margin = new Thickness(0, 20, 0, 0);
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}),
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Skin.Create<GuiLabel>("label", c => { c.Text = "If you do you'll be in some serious trouble."; }),
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new GuiStackPanel
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{
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Orientation = GuiOrientation.Horizontal,
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VerticalAlignment = VerticalAlignment.Bottom,
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HorizontalAlignment = HorizontalAlignment.Centre,
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Controls =
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{
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Skin.Create<GuiButton>("white-button", c =>
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{
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c.Text = "Yes";
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c.Width = 100;
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c.Margin = new Thickness(2);
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c.Offset = new Vector2(0, 20);
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}),
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Skin.Create<GuiButton>("white-button", c =>
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{
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c.Text = "No";
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c.Width = 100;
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c.Margin = new Thickness(2);
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c.Offset = new Vector2(0, 20);
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})
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}
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}
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}
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};
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dialog.Controls.Add(stackPanel);
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dialog.Controls.Add(Skin.Create<Label>("label", c =>
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{
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c.Text = "Please confirm";
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c.VerticalAlignment = VerticalAlignment.Top;
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c.HorizontalAlignment = HorizontalAlignment.Centre;
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c.Offset = new Vector2(0, -30);
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c.BackgroundRegion = Skin.NinePatches.FirstOrDefault(i => i.Name == "progress-bar-blue");
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}));
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dialog.Controls.Add(Skin.Create<Button>("close-button", c =>
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{
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c.HorizontalAlignment = HorizontalAlignment.Right;
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c.VerticalAlignment = VerticalAlignment.Top;
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c.Offset = new Vector2(20, -20);
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}));
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dialog.Show(this);
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}
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}
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} |