Files
MonoGame.Extended/Source/Tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs
T
Jon SeamanandDylan Wilson 862b64ac7b Rectangles now collide with circles (#513)
* Added CircleF and RectangleF intersection method

* Simplified shape implementation

* Docs

* Collision system uses shapes

* QuadTree collision allows circles

* ICollisionActor remove setter

+semver: patch

* Added position to IShapeF

+semver: patch

* Added CollisionComponent contains

* Fix penetration vector between circles

* Circle Rectangle penetration vector

* Added test for Rectangle Rectangle Collision

* Add docs, fix test
2018-06-14 21:27:37 +10:00

34 lines
880 B
C#

using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Collisions.Tests
{
public class BasicActor : ICollisionActor
{
public Vector2 Position { get; set; }
public IShapeF Bounds { get; set; }
public Vector2 Velocity { get; set; }
public BasicActor()
{
Bounds = new RectangleF(0f, 0f, 1f, 1f);
}
public void OnCollision(CollisionEventArgs collisionInfo)
{
Bounds.Position -= collisionInfo.PenetrationVector;
Position -= collisionInfo.PenetrationVector;
if (collisionInfo.Other is BasicActor)
{
CollisionCount++;
}
else
{
Console.WriteLine(collisionInfo.Other.GetType().Name);
}
}
public int CollisionCount { get; set; }
}
}