mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* Added CircleF and RectangleF intersection method * Simplified shape implementation * Docs * Collision system uses shapes * QuadTree collision allows circles * ICollisionActor remove setter +semver: patch * Added position to IShapeF +semver: patch * Added CollisionComponent contains * Fix penetration vector between circles * Circle Rectangle penetration vector * Added test for Rectangle Rectangle Collision * Add docs, fix test
34 lines
880 B
C#
34 lines
880 B
C#
using System;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Collisions.Tests
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{
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public class BasicActor : ICollisionActor
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{
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public Vector2 Position { get; set; }
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public IShapeF Bounds { get; set; }
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public Vector2 Velocity { get; set; }
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public BasicActor()
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{
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Bounds = new RectangleF(0f, 0f, 1f, 1f);
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}
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public void OnCollision(CollisionEventArgs collisionInfo)
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{
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Bounds.Position -= collisionInfo.PenetrationVector;
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Position -= collisionInfo.PenetrationVector;
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if (collisionInfo.Other is BasicActor)
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{
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CollisionCount++;
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}
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else
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{
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Console.WriteLine(collisionInfo.Other.GetType().Name);
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}
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}
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public int CollisionCount { get; set; }
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}
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}
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