mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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[XmlRoot(ElementName = "tileset")]
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public class TiledMapTilesetContent
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{
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public TiledMapTilesetContent()
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{
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TileOffset = new TiledMapTileOffsetContent();
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Tiles = new List<TiledMapTilesetTileContent>();
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Properties = new List<TiledMapPropertyContent>();
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}
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[XmlAttribute(AttributeName = "firstgid")]
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public int FirstGlobalIdentifier { get; set; }
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[XmlAttribute(AttributeName = "source")]
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public string Source { get; set; }
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[XmlAttribute(AttributeName = "name")]
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public string Name { get; set; }
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[XmlAttribute(AttributeName = "tilewidth")]
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public int TileWidth { get; set; }
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[XmlAttribute(AttributeName = "tileheight")]
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public int TileHeight { get; set; }
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[XmlAttribute(AttributeName = "spacing")]
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public int Spacing { get; set; }
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[XmlAttribute(AttributeName = "margin")]
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public int Margin { get; set; }
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[XmlAttribute(AttributeName = "columns")]
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public int Columns { get; set; }
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[XmlAttribute(AttributeName = "tilecount")]
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public int TileCount { get; set; }
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[XmlElement(ElementName = "tileoffset")]
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public TiledMapTileOffsetContent TileOffset { get; set; }
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[XmlElement(ElementName = "grid")]
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public TiledMapTilesetGridContent Grid { get; set; }
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[XmlElement(ElementName = "tile")]
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public List<TiledMapTilesetTileContent> Tiles { get; set; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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[XmlElement(ElementName = "image")]
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public TiledMapImageContent Image { get; set; }
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public bool ContainsGlobalIdentifier(int globalIdentifier)
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{
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return globalIdentifier >= FirstGlobalIdentifier && globalIdentifier < FirstGlobalIdentifier + TileCount;
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}
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public override string ToString()
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{
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return $"{Name}: {Image}";
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}
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}
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} |