mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
21 lines
736 B
C#
21 lines
736 B
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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public class TiledMapGroupLayerContent : TiledMapLayerContent
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{
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protected TiledMapGroupLayerContent()
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: base(TiledMapLayerType.GroupLayer)
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{
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}
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[XmlElement(ElementName = "layer", Type = typeof(TiledMapTileLayerContent))]
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[XmlElement(ElementName = "imagelayer", Type = typeof(TiledMapImageLayerContent))]
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[XmlElement(ElementName = "objectgroup", Type = typeof(TiledMapObjectLayerContent))]
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[XmlElement(ElementName = "group", Type = typeof(TiledMapGroupLayerContent))]
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public List<TiledMapLayerContent> Layers { get; set; }
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}
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}
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