Files
MonoGame.Extended/Source/MonoGame.Extended.Collisions/QuadTree/ICollisionActor.cs
T
Jon SeamanandDylan Wilson 862b64ac7b Rectangles now collide with circles (#513)
* Added CircleF and RectangleF intersection method

* Simplified shape implementation

* Docs

* Collision system uses shapes

* QuadTree collision allows circles

* ICollisionActor remove setter

+semver: patch

* Added position to IShapeF

+semver: patch

* Added CollisionComponent contains

* Fix penetration vector between circles

* Circle Rectangle penetration vector

* Added test for Rectangle Rectangle Collision

* Add docs, fix test
2018-06-14 21:27:37 +10:00

12 lines
268 B
C#

namespace MonoGame.Extended.Collisions
{
/// <summary>
/// An actor that can be collided with.
/// </summary>
public interface ICollisionActor
{
IShapeF Bounds { get; }
void OnCollision(CollisionEventArgs collisionInfo);
}
}