mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
80 lines
3.7 KiB
XML
80 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A88FC71D-12E3-42A5-AFF3-89C6498C3C65}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MonoGame.Extended.Tiled.Tests</RootNamespace>
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<AssemblyName>MonoGame.Extended.Tiled.Tests</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="MonoGame.Framework.Content.Pipeline">
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<HintPath>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MonoGame.Framework.Content.Pipeline.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework, Version=2.6.4.14350, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
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<HintPath>..\..\packages\NUnit.2.6.4\lib\nunit.framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="FullMapRendererTest.cs" />
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<Compile Include="TiledTilesetTests.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\MonoGame.Extended.Tiled\MonoGame.Extended.Tiled.csproj">
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<Project>{07B2ADE2-73E3-41C4-AEA1-D5566A5AB902}</Project>
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<Name>MonoGame.Extended.Tiled</Name>
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</ProjectReference>
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<ProjectReference Include="..\MonoGame.Extended.Tests\MonoGame.Extended.Tests.csproj">
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<Project>{CEF2144F-7E98-45A5-BE08-E6DBC307A5C1}</Project>
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<Name>MonoGame.Extended.Tests</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |