mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
103 lines
4.5 KiB
XML
103 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{B7965D5F-83D2-4C04-B9FE-7D5FBF365F93}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Sandbox</RootNamespace>
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<AssemblyName>Sandbox</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<MonoGameContentBuilderExe>
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</MonoGameContentBuilderExe>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="SandboxGame.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Include="Content\desert.tmx" />
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<None Include="Content\Fonts\courier-new-32.fnt" />
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<None Include="Content\free-tileset.json" />
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<None Include="Content\free-tileset.tps" />
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<None Include="Content\level01.tmx" />
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<None Include="Content\read-me.md" />
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<Content Include="Content\fireball.png" />
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<Content Include="Content\Fonts\courier-new-32_0.png" />
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<Content Include="Content\free-tileset.png" />
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<Content Include="Content\hills.png" />
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<Content Include="Content\Hills_1.png" />
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<Content Include="Content\Hills_2.png" />
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<Content Include="Content\Hills_3.png" />
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<Content Include="Content\Hills_4.png" />
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<Content Include="Content\Hills_Couds.png" />
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<Content Include="Content\Hills_Sky.png" />
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<Content Include="Content\shadedDark42.png" />
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<Content Include="Content\stump.png" />
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<Content Include="Content\test-tileset.png" />
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<Content Include="Content\tmw_desert_spacing.png" />
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<Content Include="Content\zombie.png" />
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<Content Include="Icon.ico" />
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<None Include="Content\test-tileset-atlas.json" />
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<None Include="Content\test-tileset-left-down.tmx" />
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<None Include="Content\test-tileset-left-up.tmx" />
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<None Include="Content\test-tileset-map1.tmx" />
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<None Include="Content\test-tileset-right-down.tmx" />
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<None Include="Content\test-tileset-right-up.tmx" />
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<None Include="Content\zombie-atlas.json" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
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<Project>{41724C52-3D50-45BB-81EB-3C8A247EAFD1}</Project>
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<Name>MonoGame.Extended</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |