Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/ParticleEffect.cs
T

47 lines
1.1 KiB
C#

using System.Linq;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles
{
public class ParticleEffect
{
public ParticleEffect()
{
Emitters = new ParticleEmitter[0];
}
public string Name { get; set; }
public ParticleEmitter[] Emitters { get; set; }
public int ActiveParticles => Emitters.Sum(t => t.ActiveParticles);
public void FastForward(Vector2 position, float seconds, float triggerPeriod)
{
var time = 0f;
while (time < seconds)
{
Update(triggerPeriod);
Trigger(position);
time += triggerPeriod;
}
}
public void Update(float elapsedSeconds)
{
foreach (var e in Emitters)
e.Update(elapsedSeconds);
}
public void Trigger(Vector2 position)
{
foreach (var e in Emitters)
e.Trigger(position);
}
public void Trigger(LineSegment line)
{
foreach (var e in Emitters)
e.Trigger(line);
}
}
}