Files
MonoGame.Extended/Source/Demos/Sandbox/Systems/HudSystem.cs
T

39 lines
1.0 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using MonoGame.Extended.BitmapFonts;
using MonoGame.Extended.Entities;
using MonoGame.Extended.Entities.Systems;
namespace Sandbox.Systems
{
public class HudSystem : IDrawSystem
{
private readonly BitmapFont _font;
private readonly SpriteBatch _spriteBatch;
private World _world;
public HudSystem(GraphicsDevice graphicsDevice, BitmapFont font)
{
_font = font;
_spriteBatch = new SpriteBatch(graphicsDevice);
}
public void Dispose()
{
}
public void Initialize(World world)
{
_world = world;
}
public void Draw(GameTime gameTime)
{
_spriteBatch.Begin();
_spriteBatch.FillRectangle(0, 0, 800, 20, Color.Black * 0.4f);
_spriteBatch.DrawString(_font, $"entities: {_world.EntityCount}", Vector2.One, Color.White);
_spriteBatch.End();
}
}
}