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4758ce030e
* Implemented GuiResizableControl, and made GuiWindowControl inherit from it. GuiResizableControl is a control that can be resized. GuiResizableControl calls SetCursorForResize(_resizingSides), which can be overriden to provide platform specific mouse cursor implementation depending on where on the edge of the control your mouse is. * Screen Desktop defaulted to being width of 1, and height of 1, instead of width of 100%, and height of 100% * Including class reference in project * Implemented Size3 and Point3. Fixed bug in Point2. Documentation listed Point2, but code took in Vector2. Changed to Point2 * Adding missed project references * Fixed assert errors: https://github.com/craftworkgames/MonoGame.Extended/issues/474 * Fix merge issue