mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
using System;
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using MonoGame.Extended.Collections;
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namespace MonoGame.Extended.Entities
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{
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public abstract class ComponentMapper
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{
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protected ComponentMapper(int id, Type componentType)
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{
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Id = id;
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ComponentType = componentType;
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}
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public int Id { get; }
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public Type ComponentType { get; }
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public abstract bool Has(int entityId);
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public abstract void Delete(int entityId);
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}
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public class ComponentMapper<T> : ComponentMapper
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where T : class
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{
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private readonly Action<int> _onCompositionChanged;
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public ComponentMapper(int id, Action<int> onCompositionChanged)
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: base(id, typeof(T))
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{
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_onCompositionChanged = onCompositionChanged;
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Components = new Bag<T>();
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}
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public Bag<T> Components { get; }
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public void Put(int entityId, T component)
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{
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Components[entityId] = component;
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_onCompositionChanged(entityId);
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}
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public T Get(Entity entity)
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{
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return Get(entity.Id);
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}
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public T Get(int entityId)
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{
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return Components[entityId];
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}
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public override bool Has(int entityId)
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{
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if (entityId >= Components.Count)
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return false;
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return Components[entityId] != null;
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}
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public override void Delete(int entityId)
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{
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Components[entityId] = null;
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_onCompositionChanged(entityId);
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}
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}
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} |