Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/Serialization/ProfileJsonConverter.cs
T
Dylan WilsonandGitHub 799b1edb06 Particles data driven (#388)
* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
2017-05-09 23:48:29 +10:00

25 lines
714 B
C#

using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MonoGame.Extended.Particles.Profiles;
using MonoGame.Extended.Serialization;
namespace MonoGame.Extended.Particles.Serialization
{
public class ProfileJsonConverter : BaseTypeJsonConverter<Profile>
{
public ProfileJsonConverter()
: base(GetSupportedTypes(), nameof(Profile))
{
}
private static IEnumerable<TypeInfo> GetSupportedTypes()
{
return typeof(Profile)
.GetTypeInfo()
.Assembly
.DefinedTypes
.Where(type => type.IsSubclassOf(typeof(Profile)) && !type.IsAbstract);
}
}
}