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18 lines
656 B
C#
18 lines
656 B
C#
using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Tiled
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{
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public sealed class TiledMapEllipseObject : TiledMapObject
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{
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public TiledMapEllipseObject(int identifier, string name, Size2 size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null)
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: base(identifier, name, size, position, rotation, opacity, isVisible, type)
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{
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Radius = new Vector2(size.Width / 2.0f, size.Height / 2.0f);
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Center = new Vector2(position.X + Radius.X, position.Y);
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}
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public Vector2 Center { get; }
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public Vector2 Radius { get; }
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}
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}
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