Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/Modifiers/VelocityModifier.cs
T

42 lines
1.3 KiB
C#

using System;
using MonoGame.Extended.Particles.Modifiers.Interpolators;
namespace MonoGame.Extended.Particles.Modifiers
{
public class VelocityModifier
{
public IInterpolator[] Interpolators { get; set; }
public float VelocityThreshold { get; set; }
public unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var velocityThreshold2 = VelocityThreshold*VelocityThreshold;
var n = Interpolators.Length;
while (iterator.HasNext)
{
var particle = iterator.Next();
var velocity2 = particle->Velocity.LengthSquared();
if (velocity2 >= velocityThreshold2)
{
for (var i = 0; i < n; i++)
{
var interpolator = Interpolators[i];
interpolator.Update(1, particle);
}
}
else
{
var t = (float) Math.Sqrt(velocity2)/VelocityThreshold;
for (var i = 0; i < n; i++)
{
var interpolator = Interpolators[i];
interpolator.Update(t, particle);
}
}
}
}
}
}