Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/Modifiers/Containers/RectangleContainerModifier.cs
T
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00

59 lines
2.0 KiB
C#

using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Containers
{
public sealed class RectangleContainerModifier : Modifier
{
public int Width { get; set; }
public int Height { get; set; }
public float RestitutionCoefficient { get; set; } = 1;
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
while (iterator.HasNext)
{
var particle = iterator.Next();
var left = particle->TriggerPos.X + Width*-0.5f;
var right = particle->TriggerPos.X + Width*0.5f;
var top = particle->TriggerPos.Y + Height*-0.5f;
var bottom = particle->TriggerPos.Y + Height*0.5f;
var xPos = particle->Position.X;
var xVel = particle->Velocity.X;
var yPos = particle->Position.Y;
var yVel = particle->Velocity.Y;
if ((int) particle->Position.X < left)
{
xPos = left + (left - xPos);
xVel = -xVel*RestitutionCoefficient;
}
else
{
if (particle->Position.X > right)
{
xPos = right - (xPos - right);
xVel = -xVel*RestitutionCoefficient;
}
}
if (particle->Position.Y < top)
{
yPos = top + (top - yPos);
yVel = -yVel*RestitutionCoefficient;
}
else
{
if ((int) particle->Position.Y > bottom)
{
yPos = bottom - (yPos - bottom);
yVel = -yVel*RestitutionCoefficient;
}
}
particle->Position = new Vector2(xPos, yPos);
particle->Velocity = new Vector2(xVel, yVel);
}
}
}
}