Files
MonoGame.Extended/source/MonoGame.Extended/CompileEffects.targets
T
Christopher WhitleyandGitHub 3a5269cfea Reorganization (#909)
* Removed MonoGame.Extended.Animations
This project was just a shell that referenced MonoGame.Extended.csproj. It added no additional functionality.

* Rework BitmapFonts for new project organization.

* Cleanup namespaces

* Cleanup namespaces

* Move MonoGame.Extended.Collision into base project

* Moved MonoGame.Extended.Entities into base project

* Moved MonoGame.Extended.Graphics into base project

* Moved MonoGame.Extended.Graphics into base project

* Moved MonoGame.Extended.Input into base project

* Moved MonoGame.Extended.Particles into base project

* Moved MonoGame.Extended.Tiled into base project

* Moved MonoGame.Extended.Tiled into base project

* Moved MonoGame.Extended.Tweening into base project

* Removing SpriteFactory support
This will be added back in at a later date once the SpriteFactory application has been updated

* Update TexturePacker content import support

* Only needs to reference base project now

* Moved to Serialization namespace

* Moved  Json serialization to Serialization.Json namespace

* Moved TexturePacker content DTOs to the Content namespace

* Renamed to Texture2DRegion.Extensions.cs

* Cleaned up namespace

* Moved ReadTiledMapProperties into the ContentReaderExtensions

* Created an Extended content manager

* Moved Tweening tests to base test project

* Moved Tiled test to base test project

* Moved Entities Tests to base test project

* Moved Entities tests to base test project

* Moved Collisions tests to base test project

* Moved Pipeline Tiled test to Pipeline tests project

* Use `var` instead of full type name

* Add Tiled namespace

* Correct `Metadata` property name to new `Meta` property name

* Cleanup namespace

* Add effects namespace

* Add Content namespace

* Update using statements to new namespaces

* Move Pipeline Tiled tests to Pipeline test project

* Use correct namespace

* Use `var` instead of typing out nested types

* Remove unused namespaces

* Update to new namespaces

* Remove unused namespaces

* Update to new namespaces

* Remove dependency on Particles csproj

* Update included content on build

* Add embedded resources

* Merge multi csproj structure into single csproj structure

* TexturePackerPoint properties should be `double` not `int`

* Update csproj

* Use dotnet tool to rebuild effects

* Move effect compilation to targets file
This will ensure the effects are always built

* Fix workflow to build effects on linux

* Set wine path

* Export instead of using actions env section

* Revert back to manual effect compile until automation can be solved on GitHub Ubuntu runner
2024-07-06 23:46:20 -04:00

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XML

<Project>
<PropertyGroup>
<FxDir>$(MSBuildProjectDirectory)\Graphics\Effects\Resources</FxDir>
<MgfxcTool>dotnet mgfxc</MgfxcTool>
</PropertyGroup>
<Target Name="RestoreDotNetTools" BeforeTargets="CompileEffects">
<Exec Command="dotnet tool restore" StandardOutputImportance="Low" />
</Target>
<Target Name="CompileEffects" BeforeTargets="BeforeBuild" DependsOnTargets="RestoreDotNetTools">
<ItemGroup>
<FxFiles Include="$(FxDir)\*.fx" />
</ItemGroup>
<Exec Command="$(MgfxcTool) &quot;%(FxFiles.FullPath)&quot; &quot;$(FxDir)\%(FxFiles.Filename).ogl.mgfxo&quot; /Profile:OpenGL" />
<Exec Command="$(MgfxcTool) &quot;%(FxFiles.FullPath)&quot; &quot;$(FxDir)\%(FxFiles.Filename).dx11.mgfxo&quot; /Profile:DirectX_11" />
</Target>
</Project>