Files
MonoGame.Extended/Source/MonoGame.Extended.Graphics.nuspec
T
Lucas Girouard-Stranks af424af223 JSON.NET & .nuspecs (#330)
* JSON.NET & .nuspecs

* fix dependencies for Tiled lib

* add xml comments

* Add nuget files to solution
2017-01-09 22:11:27 +10:00

43 lines
2.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--https://docs.nuget.org/ndocs/schema/nuspec-->
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<!-- Required elements -->
<!-- The identifier that must be unique within the hosting gallery -->
<id>MonoGame.Extended.Graphics</id>
<!-- The package version number that is used when resolving dependencies -->
<version>0.2.0.0</version>
<!-- The description can be used in package manager UI. Note that the
nuget.org gallery uses information you add in the portal. -->
<description>
Makes MonoGame more awesome.
Tile based maps, Bitmap Fonts, Sprites and SpriteBatch extensions,
Input Listeners, Texture Atlases, 2D Camera, Viewport Adapters.
</description>
<!-- Authors contain text that appears directly on the gallery -->
<authors>Dylan Wilson</authors>
<!-- Optional elements -->
<title>MonoGame.Extended.Graphics</title>
<owners>Craftwork Games</owners>
<projectUrl>https://github.com/craftworkgames/MonoGame.Extended</projectUrl>
<licenseUrl>https://github.com/craftworkgames/MonoGame.Extended/blob/master/LICENSE</licenseUrl>
<iconUrl>https://raw.githubusercontent.com/craftworkgames/MonoGame.Extended/master/Logos/logo-nuget-128.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes></releaseNotes>
<copyright>Copyright 2017 - Craftwork Games</copyright>
<tags>monogame extended pipeline bmfont tiled texture atlas input event sprite</tags>
<references>
<group>
<reference file="MonoGame.Extended.Graphics.dll" />
</group>
</references>
<dependencies>
<dependency id="Newtonsoft.Json" version="9.0" />
<dependency id="MonoGame.Extended" version="0.2.0.0" />
</dependencies>
</metadata>
<files>
<file src="MonoGame.Extended.Graphics\bin\Release\MonoGame.Extended.Graphics.dll" target="lib" />
</files>
</package>