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28 lines
1010 B
C#
28 lines
1010 B
C#
using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using MonoGame.Extended.Content.Pipeline.Tiled;
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namespace MonoGame.Extended.Content.Pipeline.Graphics
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{
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public class TiledMapLayerAnimatedModelContent : TiledMapLayerModelContent
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{
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private readonly List<TiledMapTilesetTileContent> _animatedTilesetTiles;
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public IReadOnlyList<TiledMapTilesetTileContent> AnimatedTilesetTiles { get; }
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public TiledMapTilesetContent Tileset { get; }
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public TiledMapLayerAnimatedModelContent(string layerName, TiledMapTilesetContent tileset)
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: base(layerName, tileset)
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{
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_animatedTilesetTiles = new List<TiledMapTilesetTileContent>();
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AnimatedTilesetTiles = new ReadOnlyCollection<TiledMapTilesetTileContent>(_animatedTilesetTiles);
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Tileset = tileset;
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}
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internal void AddAnimatedTile(TiledMapTilesetTileContent tile)
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{
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_animatedTilesetTiles.Add(tile);
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}
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}
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}
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