Files
MonoGame.Extended/Source/MonoGame.Extended.Particles/MonoGame.Extended.Particles.csproj
T
2017-05-25 19:47:13 +10:00

102 lines
5.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6C8B9E29-D09B-4901-80FD-45AAA35882C6}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>MonoGame.Extended.Particles</RootNamespace>
<AssemblyName>MonoGame.Extended.Particles</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkProfile>Profile111</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>6</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .NET Framework is automatically included -->
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
<Name>MonoGame.Extended</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="FastRandomExtensions.cs" />
<Compile Include="LineSegment.cs" />
<Compile Include="Modifiers\AgeModifier.cs" />
<Compile Include="Modifiers\Containers\CircleContainerModifier.cs" />
<Compile Include="Modifiers\Containers\RectangleContainerModifier.cs" />
<Compile Include="Modifiers\Containers\RectangleLoopContainerModifier.cs" />
<Compile Include="Modifiers\DragModifier.cs" />
<Compile Include="Modifiers\IModifier.cs" />
<Compile Include="Modifiers\Interpolators\ColorInterpolator.cs" />
<Compile Include="Modifiers\Interpolators\HueInterpolator.cs" />
<Compile Include="Modifiers\Interpolators\IInterpolator.cs" />
<Compile Include="Modifiers\Interpolators\OpacityInterpolator.cs" />
<Compile Include="Modifiers\Interpolators\RotationInterpolator.cs" />
<Compile Include="Modifiers\Interpolators\ScaleInterpolator.cs" />
<Compile Include="Modifiers\LinearGravityModifier.cs" />
<Compile Include="Modifiers\OpacityFastFadeModifier.cs" />
<Compile Include="Modifiers\RotationModifier.cs" />
<Compile Include="Modifiers\VelocityColorModifier.cs" />
<Compile Include="Modifiers\VelocityModifier.cs" />
<Compile Include="Modifiers\VortexModifier.cs" />
<Compile Include="Particle.cs" />
<Compile Include="ParticleBuffer.cs" />
<Compile Include="ParticleEffect.cs" />
<Compile Include="ParticleEmitter.cs" />
<Compile Include="ParticleExtensions.cs" />
<Compile Include="ParticleModifierExecutionStrategy.cs" />
<Compile Include="ParticleReleaseParameters.cs" />
<Compile Include="Profiles\BoxFillProfile.cs" />
<Compile Include="Profiles\BoxProfile.cs" />
<Compile Include="Profiles\BoxUniformProfile.cs" />
<Compile Include="Profiles\CircleProfile.cs" />
<Compile Include="Profiles\LineProfile.cs" />
<Compile Include="Profiles\PointProfile.cs" />
<Compile Include="Profiles\Profile.cs" />
<Compile Include="Profiles\RingProfile.cs" />
<Compile Include="Profiles\SprayProfile.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serialization\InterpolatorJsonConverter.cs" />
<Compile Include="Serialization\ModifierExecutionStrategyJsonConverter.cs" />
<Compile Include="Serialization\ModifierJsonConverter.cs" />
<Compile Include="Serialization\ParticleJsonSerializer.cs" />
<Compile Include="Serialization\ProfileJsonConverter.cs" />
<Compile Include="Serialization\TimeSpanJsonConverter.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
</Project>