Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00
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# MonoGame.Extended.Content.Pipeline

This NuGet package is intended to be used with the MonoGame Content Pipeline tool. You'll need to 
make some changes to your Content Pipline file (usually Content.mgcb) for everything to work
properly.

Add a reference to the `MonoGame.Extended.Content.Pipeline.dll` now installed in your `packages` folder
to the [MonoGame Content Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). 

You can do this either with the Reference Editor in the GUI or by manually adding a reference line to
your `Content.mgcb` file using a text editor.

**Remember**: the versions need to match exactly for everything to work.

For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/).