mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
132 lines
6.4 KiB
XML
132 lines
6.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{28CD24BD-432C-4987-9E9D-65CFCF120EA0}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MonoGame.Extended.Content.Pipeline</RootNamespace>
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<AssemblyName>MonoGame.Extended.Content.Pipeline</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="MonoGame.Framework.Content.Pipeline">
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<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MonoGame.Framework.Content.Pipeline.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Ionic.Zip, Version=1.9.8.0, Culture=neutral, PublicKeyToken=6583c7c814667745, processorArchitecture=MSIL">
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<HintPath>..\packages\DotNetZip.1.9.8\lib\net20\Ionic.Zip.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Animations\AstridAnimatorAnimation.cs" />
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<Compile Include="Animations\AstridAnimatorImporter.cs" />
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<Compile Include="Animations\AstridAnimatorFile.cs" />
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<Compile Include="Animations\AstridAnimatorProcessor.cs" />
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<Compile Include="Animations\AstridAnimatorProcessorResult.cs" />
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<Compile Include="Animations\AstridAnimatorWriter.cs" />
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<Compile Include="ContentImporterResult.cs" />
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<Compile Include="BitmapFonts\BitmapFontChar.cs" />
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<Compile Include="BitmapFonts\BitmapFontCommon.cs" />
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<Compile Include="BitmapFonts\BitmapFontFile.cs" />
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<Compile Include="BitmapFonts\BitmapFontInfo.cs" />
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<Compile Include="BitmapFonts\BitmapFontKerning.cs" />
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<Compile Include="BitmapFonts\BitmapFontPage.cs" />
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<Compile Include="BitmapFonts\BitmapFontProcessorResult.cs" />
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<Compile Include="PathHelper.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="BitmapFonts\BitmapFontImporter.cs" />
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<Compile Include="BitmapFonts\BitmapFontProcessor.cs" />
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<Compile Include="BitmapFonts\BitmapFontWriter.cs" />
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<Compile Include="TextureAtlases\TexturePackerJsonImporter.cs" />
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<Compile Include="TextureAtlases\TexturePackerFile.cs" />
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<Compile Include="TextureAtlases\TexturePackerProcessor.cs" />
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<Compile Include="TextureAtlases\TexturePackerProcessorResult.cs" />
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<Compile Include="TextureAtlases\TexturePackerRegion.cs" />
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<Compile Include="TextureAtlases\TexturePackerMeta.cs" />
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<Compile Include="TextureAtlases\TexturePackerPoint.cs" />
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<Compile Include="TextureAtlases\TexturePackerRectangle.cs" />
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<Compile Include="TextureAtlases\TexturePackerSize.cs" />
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<Compile Include="TextureAtlases\TexturePackerWriter.cs" />
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<Compile Include="Tiled\TmxDataTile.cs" />
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<Compile Include="Tiled\TiledMapImporter.cs" />
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<Compile Include="Tiled\TiledMapProcessor.cs" />
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<Compile Include="Tiled\TiledMapProcessorResult.cs" />
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<Compile Include="Tiled\TiledMapWriter.cs" />
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<Compile Include="Tiled\TmxData.cs" />
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<Compile Include="Tiled\TmxEllipse.cs" />
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<Compile Include="Tiled\TmxImage.cs" />
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<Compile Include="Tiled\TmxImageLayer.cs" />
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<Compile Include="Tiled\TmxLayer.cs" />
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<Compile Include="Tiled\TmxPolygon.cs" />
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<Compile Include="Tiled\TmxPolyline.cs" />
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<Compile Include="Tiled\TmxTileLayer.cs" />
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<Compile Include="Tiled\TmxMap.cs" />
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<Compile Include="Tiled\TmxObject.cs" />
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<Compile Include="Tiled\TmxObjectGroup.cs" />
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<Compile Include="Tiled\TmxOrientation.cs" />
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<Compile Include="Tiled\TmxProperty.cs" />
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<Compile Include="Tiled\TmxRenderOrder.cs" />
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<Compile Include="Tiled\TmxTerrain.cs" />
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<Compile Include="Tiled\TmxTile.cs" />
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<Compile Include="Tiled\TmxTileOffset.cs" />
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<Compile Include="Tiled\TmxTileset.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
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<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
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<Name>MonoGame.Extended</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<ItemGroup />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |