mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
108 lines
4.8 KiB
XML
108 lines
4.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B7965D5F-83D2-4C04-B9FE-7D5FBF365F93}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Demo.SpriteSheetAnimations</RootNamespace>
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<AssemblyName>Demo.SpriteSheetAnimations</AssemblyName>
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<MonoGamePlatform>DesktopGL</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Zombie.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="Content\Fonts\courier-new-32.fnt" />
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<None Include="Content\Sprites\zombie-animations.aa" />
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<None Include="Content\Tilesets\free-tileset.json" />
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<None Include="Content\Tilesets\isometric.tmx" />
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<None Include="Content\Tilesets\level01.tmx" />
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<None Include="Content\read-me.md" />
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<None Include="Content\Sprites\fireball.png" />
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<None Include="Content\Fonts\courier-new-32_0.png" />
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<None Include="Content\Tilesets\free-tileset.png" />
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<None Include="Content\Backgrounds\hills.png" />
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<None Include="Content\Backgrounds\Hills_1.png" />
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<None Include="Content\Backgrounds\Hills_2.png" />
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<None Include="Content\Backgrounds\Hills_3.png" />
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<None Include="Content\Backgrounds\Hills_4.png" />
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<None Include="Content\Backgrounds\Hills_Couds.png" />
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<None Include="Content\Backgrounds\Hills_Sky.png" />
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<None Include="Content\Tilesets\isometric_tileset.png" />
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<None Include="Content\Sprites\shadedDark42.png" />
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<None Include="Content\Sprites\stump.png" />
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<None Include="Content\Tilesets\test-tileset.png" />
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<None Include="Content\Sprites\zombie.png" />
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<None Include="Content\Tilesets\test-tileset-atlas.json" />
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<None Include="Content\Tilesets\test-tileset-left-down.tmx" />
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<None Include="Content\Tilesets\test-tileset-left-up.tmx" />
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<None Include="Content\Tilesets\test-tileset-map1.tmx" />
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<None Include="Content\Tilesets\test-tileset-right-down.tmx" />
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<None Include="Content\Tilesets\test-tileset-right-up.tmx" />
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<None Include="Content\Sprites\zombie-atlas.json" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="OpenTK.dll.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
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<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
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<Name>MonoGame.Extended</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |