Files
MonoGame.Extended/tests/Directory.Build.props
T
Nikos Kastellanos 2bbdc38b51 Kni.Extended (#892)
* KNI projects

* update actions

fixes MSBUILD : error MSB1011: Specify which project or solution file to
use because this folder contains more than one project or solution file.

* remove test for issue #633

* build tests

* KNI TypeReaders

* KNI/XNA compatible code

* GetRuntimeReader from runtime types

* remove MockGameWindow
2024-06-23 22:38:20 -04:00

65 lines
2.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="$(MSBuildThisFileDirectory)..\Directory.Build.props" />
<PropertyGroup>
<ArtifactsPath>$(SolutionDirectory).artifacts/tests</ArtifactsPath>
<ProjectCategory>tests</ProjectCategory>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<IsPackable>false</IsPackable>
<NoWarn>CA1707</NoWarn>
</PropertyGroup>
<ItemGroup Condition="!$(DefineConstants.Contains('KNI'))">
<PackageReference Include="MonoGame.Framework.DesktopGL"
Version="3.8.1.303" />
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('KNI'))">
<PackageReference Include="nkast.Xna.Framework"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Content"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Input"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Game"
Version="3.12.9001" />
<PackageReference Include="MonoGame.Framework.DesktopGL.9000"
Version="3.12.9001" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NSubstitute"
Version="4.2.2" />
<PackageReference Include="xunit"
Version="2.6.2"
IsImplicitlyDefined="true" />
<PackageReference Include="Microsoft.NET.Test.Sdk"
Version="17.6.0"
IsImplicitlyDefined="true" />
<PackageReference Include="xunit.runner.visualstudio"
Version="2.5.6"
IsImplicitlyDefined="true"
IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive"
PrivateAssets="all" />
<PackageReference Include="coverlet.collector"
Version="6.0.0"
IsImplicitlyDefined="true"
IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive"
PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
</Project>