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22 lines
900 B
C#
22 lines
900 B
C#
using Microsoft.Xna.Framework.Graphics;
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namespace MonoGame.Extended.Tiled.Renderers
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{
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public sealed class TiledMapStaticLayerModel : TiledMapLayerModel
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{
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public TiledMapStaticLayerModel(GraphicsDevice graphicsDevice, Texture2D texture, VertexPositionTexture[] vertices, ushort[] indices)
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: base(graphicsDevice, texture, vertices, indices)
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{
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}
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protected override VertexBuffer CreateVertexBuffer(GraphicsDevice graphicsDevice, int vertexCount)
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{
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return new VertexBuffer(graphicsDevice, VertexPositionTexture.VertexDeclaration, vertexCount, BufferUsage.WriteOnly);
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}
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protected override IndexBuffer CreateIndexBuffer(GraphicsDevice graphicsDevice, int indexCount)
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{
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return new IndexBuffer(graphicsDevice, IndexElementSize.SixteenBits, indexCount, BufferUsage.WriteOnly); ;
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}
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}
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} |