Files
MonoGame.Extended/Directory.Build.props
T
Christopher Whitley fd8eead241 Fix/textureatlas import error (#1017)
* Ensure that location of PNG is resolved relative to the JSON file directory in TexturePacker processor

* Bump version to 5.0.2

* Update tests
2025-08-24 03:20:29 -04:00

45 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<SolutionDirectory>$(MSBuildThisFileDirectory)</SolutionDirectory>
</PropertyGroup>
<PropertyGroup>
<Version>5.0.2</Version>
</PropertyGroup>
<PropertyGroup>
<Authors>craftworkgames and contributors</Authors>
<PackageProjectUrl>https://github.com/craftworkgames/MonoGame.Extended</PackageProjectUrl>
<RepositoryUrl>https://github.com/craftworkgames/MonoGame.Extended</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<RepositoryBranch>develop</RepositoryBranch>
<NeutralLanguage>en</NeutralLanguage>
<PackageIcon>logo-nuget-128.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
</PropertyGroup>
<ItemGroup>
<!-- path must be relative to the individual csproj's not this .targets file -->
<None Include="../../logos/logo-nuget-128.png" Pack="true" PackagePath="" />
<None Include="../../README.md" Pack="true" PackagePath="" />
<None Include="../../CHANGELOG.md" Pack="false" />
</ItemGroup>
<!-- Setup Code Analysis using the .editorconfig file -->
<!-- <PropertyGroup>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<AnalysisMode>AllEnabledByDefault</AnalysisMode>
<AnalysisLevel>latest</AnalysisLevel>
<RunAnalyzersDuringBuild>true</RunAnalyzersDuringBuild>
<RunAnalyzersDuringLiveAnalysis>true</RunAnalyzersDuringLiveAnalysis>
<CodeAnalysisTreatWarningsAsErrors>false</CodeAnalysisTreatWarningsAsErrors>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<WarningsAsErrors>nullable</WarningsAsErrors>
</PropertyGroup> -->
</Project>