Files
MonoGame.Extended/Source/NuGet/MonoGame.Extended.Graphics.nuspec
T
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00

39 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- https://docs.microsoft.com/en-us/nuget/schema/nuspec -->
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>MonoGame.Extended.Graphics</id>
<version>$version$</version>
<description>
Makes MonoGame more awesome.
Tile based maps, Bitmap Fonts, Sprites and SpriteBatch extensions,
Input Listeners, Texture Atlases, 2D Camera, Viewport Adapters.
</description>
<authors>Dylan Wilson</authors>
<title>MonoGame.Extended.Graphics</title>
<owners>Craftwork Games</owners>
<projectUrl>https://github.com/craftworkgames/MonoGame.Extended</projectUrl>
<licenseUrl>https://github.com/craftworkgames/MonoGame.Extended/blob/master/LICENSE</licenseUrl>
<iconUrl>https://raw.githubusercontent.com/craftworkgames/MonoGame.Extended/master/Logos/logo-nuget-128.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes></releaseNotes>
<copyright>Copyright 2017 - Craftwork Games</copyright>
<tags>monogame extended pipeline bmfont tiled texture atlas input event sprite</tags>
<references>
<group>
<reference file="MonoGame.Extended.Graphics.dll" />
</group>
</references>
<dependencies>
<dependency id="Newtonsoft.Json" version="9.0" />
<dependency id="MonoGame.Extended" version="[$version$]" />
</dependencies>
</metadata>
<files>
<file src="..\MonoGame.Extended.Graphics\bin\Release\MonoGame.Extended.Graphics.dll" target="lib\portable-net45+win8+wpa81" />
<file src="..\MonoGame.Extended.Graphics\bin\Release\MonoGame.Extended.Graphics.pdb" target="lib\portable-net45+win8+wpa81" />
<!-- A readme.txt will be displayed when the package is installed -->
<file src="readme.txt" target="" />
</files>
</package>